Category Archives: News

Cyber Monday Sale!

Green up your Cyber Monday with a hefty discount on digital foliage for games, vfx, and more!

35% off all SpeedTree Models

10% off all SpeedTree Modelers

Sale ends at 11:59 p.m. on Tuesday, December 5

Game Trees:

Unreal and Unity SpeedTree Models

Lumberyard SpeedTree Models

VFX Trees:

SpeedTree 8 SpeedTree Models

SpeedTree 7 SpeedTree Models

Modelers:

SpeedTree Cinema 8

SpeedTree for Unity

SpeedTree for UE4

 

Assassin’s Creed: Origins

The environments of the Assassin’s Creed series have always been as integral to the mechanics and feel of the game as hidden blades, ancient conspiracies, and a questionable understanding of genetics. With its tenth installation, Ubisoft has taken the game to its roots (pun intended) creating an open world realization of Ancient Egypt, built using SpeedTree for Games technology.

While one might imagine Egypt as more desert than oasis, Origins transports guides players through a surprisingly varied landscape, the lush banks of the Nile contrasting sharply with the harsh beauty of the desert. To create the vegetation, Ubisoft used SpeedTree to create everything from leaf clusters and ground cover to towering palms.

Senior Level artist Joel Pelletant shared a behind the scenes look at the foliage assets created in SpeedTree to fill out the world. Take a look at his work below and be sure to visit his artstation post here as well as the full Assassin’s Creed Origin art dump.

SpeedTree was also featured in both Assassin’s Creed: Syndicate and Assassins Creed: Unity, with Ubisoft signing on for a global license of SpeedTree for all its studios around the globe.  We can’t wait to see the worlds the talented artists at Ubisoft continue to create using SpeedTree.

Game assets from Assassin’s Creed: Orgins (Credit: Joel Pelletant)

SpeedTree Cinema 8: Available Now

SpeedTree® Cinema 8 launches today with dozens of new features that deliver dramatically more realistic trees and plants, with major reductions to modeling time and effort.  With a new, constantly expanding library of vegetation models (Including new field and forest models), SpeedTree Cinema 8 is the most advanced version we’ve ever released and is already being adopted by top VFX studios around the world.

The software, winner of a Scientific and Technical Academy Award® and an Engineering Emmy®, is available for both permanent and short-term use and may be evaluated and licensed at http://www.speedtree.com/cinema. Discounted upgrade paths are available for all existing licensees of SpeedTree visual effects products.

SpeedTree Studio and SpeedTree Architect are being discontinued, but SpeedTree Cinema is now available in various options and prices – with or without the Model Library, as node-locked or floating, and for permanent or shorter terms.

The most important new features of SpeedTree Cinema 8 include:

  •  Full PBR workflow and rendering. Supports non-destructive material editing, allowing
    artists to adjust textures on the fly. To see the stunning impact of this new feature, please
    visit http://www.speedtree.com/cinema.
  • A completely new library of 150 models, ranging from seedlings to towering forest
    trees, includes thousands of 3D surface-scanned PBR textures. Each individual model file (.spm) contains multiple polygonal resolutions and adjustable seasonal variations.
  • Vastly improved export pipeline. Exports of both meshes and wind animations now run
    much faster and use far less memory. Other improvements include UDIM support, better
    mesh unwrapping, hierarchical exports, and better bone weighting for skinned meshes.
  • New leaf batching system. Leaf rendering in the SpeedTree Modeler is up to 1,000 times
    faster than version 7. This innovation greatly speeds the modeling process and supports
    the creation of more complex models.
  • Major leaps in wind realism. Cinema 8 captures the complex dynamics of wind among
    leaves and branches more naturally than ever. The overhauled system features a realistic
    rolling wind effect, is much easier to tune, and includes a new wind wizard.
  • Numerous other improvements. There are more than two dozen other substantial
    improvements including a new art director tool, an overhauled mesh cutout syst

Upgrade from SpeedTree Studio, Architect, or Cinema to SpeedTree 8 today! Claim your upgrade by sending an email to [email protected].

SpeedTree Cinema Term License
$200-$1000
Full featured modeler
Export OBJ, Alembic, or FBX
One step import scripts for popular DCC
Flexible purchasing terms
Purchase
SpeedTree Cinema Full License
$1650-$2500
Floating or node-locked
Animated growth and wind
Tools only Modeler
Compatible with legacy SpeedTrees and the new VFX Library
Purchase
SpeedTree Library Subscription
$1500/year
Unlimited downloads of the VFX library
8k bark, 4k leaf textures
Includes multiple seasons and resolutions in each model
Requires Cinema license
Activate

MEDIA:

ILM’s Behind the Magic of Kong: Skull Island

Kong: Skull Island roared into theaters this past spring bringing an updated-yet-retro take on the famous movie monster. Besides being an action-packed genre romp, Kong featured some beautiful visual effects from Industrial Light and Magic using our Academy-award winning SpeedTree Cinema modeler.

ILM’s latest Behind the Magic video is a compelling breakdown of the hazy Vietnam-tinged VFX work created by their San Francisco and Vancouver team.  It features deconstructions of the Island’s South Asian jungle environment created with SpeedTree as well as stunning environment work, explosions, water simulations, and incredibly hyper-real gorilla fur.

Industrial Light and Magic, one of our first major VFX customers, has used SpeedTree extensively since first adopting it for James Cameron’s Avatar in 2009. As their environment supervisor whose team recently completed work on Star Wars: The Force Awakens said:

“Anytime a tree moves, we created it in SpeedTree so we could animate it,”

Check out the breakdown reels below and keep an eye out for more SpeedTrees the next time you’re at the movies.

 

 

May Bonus Content

We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model.  Once you’ve downloaded these assets they will be yours to use whether you maintain the subscription or not. Each month will include a hero model, a desktop model, and a mobile model.

 


May_2017_Wide
AVAILABLE May 1st 

What’s Included?

  • Sunflower, hero resolution (3 Models)
  • Vinca Major, desktop resolution (4 Models)
  • Marigold, mobile resolution (2 Models)

New content available April 3rd, 2017
Unity 5 Subscription
  and Bonus Content

UE4 Subscription and Bonus Content

15% Off Our SpeedTree Store

Our store is constantly growing and offers a variety of packages and individual trees. Now with an active subscription to our modeler you can get 15% off our models to use as a starting point for new species or simply to fill your world with unlimited variations of the foliage of your choice. Our models come with artist-tuned wind and LOD effects as well as multiple seasons and variations for any project. (Learn more about what makes our SpeedTree’s special for UE4 or Unity 5)

If you are already a subscriber, you can take advantage of this discount simply by logging into our store.

If you aren’t already a subscriber, head over to our store to get your subscription for just $19 a month.  Stop or start your subscription at any time and keep all the assets that you’ve created!

April Bonus Content

aprilbonuscontent

We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model.  Once you’ve downloaded these assets they will be yours to use whether you maintain the subscription or not. Each month will include a hero model, a desktop model, and a mobile model.

April_2017_Wide

AVAILABLE April 3rd 2017

What’s Included?

  • Monterey Cypress, hero resolution (3 Models & 2 Leaf Map Makers)
  • Boston Fern, desktop resolution (4 Models)
  • Shamrock, hero, desktop, and mobile resolutions (3 Models & 3 Leaf Map Makers)

New content available April 3rd, 2017
Unity 5 Subscription
  and Bonus Content

UE4 Subscription and Bonus Content

15% Off Our SpeedTree Store

Our store is constantly growing and offers a variety of packages and individual trees. Now with an active subscription to our modeler you can get 15% off our models to use as a starting point for new species or simply to fill your world with unlimited variations of the foliage of your choice. Our models come with artist-tuned wind and LOD effects as well as multiple seasons and variations for any project. (Learn more about what makes our SpeedTree’s special for UE4 or Unity 5)

If you are already a subscriber, you can take advantage of this discount simply by logging into our store.

If you aren’t already a subscriber, head over to our store to get your subscription for just $19 a month.  Stop or start your subscription at any time and keep all the assets that you’ve created!

March Bonus Content

March_2017_Blog_Header

We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model.  Once you’ve downloaded these assets they will be yours to use whether you maintain the subscription or not. Each month will include a hero model, a desktop model, and a mobile model.

March_2017_Wide

AVAILABLE Mar 1st. 2017

What’s Included?

  • Norway Spruce, hero resolution (3 Models & 4 Leaf Map Makers)
  • European White Birch, desktop resolution (3 Models & 3 Leaf Map Makers)
  • Shamrock, hero, desktop, and mobile resolutions (6 Models)

New content available Mar 1st, 2017
Unity 5 Subscription
  and Bonus Content

UE4 Subscription and Bonus Content

15% Off Our SpeedTree Store

Our store is constantly growing and offers a variety of packages and individual trees. Now with an active subscription to our modeler you can get 15% off our models to use as a starting point for new species or simply to fill your world with unlimited variations of the foliage of your choice. Our models come with artist-tuned wind and LOD effects as well as multiple seasons and variations for any project. (Learn more about what makes our SpeedTree’s special for UE4 or Unity 5)

If you are already a subscriber, you can take advantage of this discount simply by logging into our store.

If you aren’t already a subscriber, head over to our store to get your subscription for just $19 a month.  Stop or start your subscription at any time and keep all the assets that you’ve created!

SpeedTree 8 for Amazon Lumberyard

After two years of development, we are excited to announce our first SpeedTree® 8 product, SpeedTree for Lumberyard, available first to Lumberyard users in the second quarter of 2017.

SpeedTree 8 will bring a revamped workflow featuring more intuitive controls, more precision, and more flexibility in artists modeling work-flow as well as full PBR rendering in the modeler. Game developers will be able to iterate, faster than ever before, on their concepts and ideas to bring those visions to life with unprecedented precision and realism.

“Amazon Lumberyard is an outstanding showcase for the new surface-scanned materials and modeling features that SpeedTree 8 brings to the table,” said Michael Sechrest, co-founder of SpeedTree developer Interactive Data Visualization.

“Our new physically based rendering material workflow, wind algorithms and overall modeling enhancements all shine in the engine,” Sechrest added,  “Lumberyard will be the first to experience the most powerful version of SpeedTree yet.”

SpeedTree for Lumberyard will be demonstrated March 1-3 at the Game Developers Conference 2017 Expo, in San Francisco, at both the SpeedTree booth (#529) and Amazon’s Lumberyard booth (#1602). The release of SpeedTree for Lumberyard will be followed by the launch of other SpeedTree 8 products for the animation and games industries.

“With Amazon Lumberyard, we created a free AAA game engine that’s deeply integrated with AWS and Twitch, so developers can build their boldest visions and engage their fans,” said Eric Schenk, General Manager of Amazon Lumberyard.

“The release of SpeedTree 8 for Lumberyard makes it easier than ever for ambitious developers to build vast and visually stunning worlds. I can’t wait to see what they’ll create.”

New SpeedTree 8 features:

Which will be part of SpeedTree for Lumberyard on the day of launch, include:

Seamless integration with Amazon Lumberyard

Full PBR material workflow and rendering

All new 3D surface-scanned 8K PBR texture library

New techniques for low-poly branch structure modeling and mesh editing

Automatic vertex color painting for Lumberyard wind with in-modeler preview

One-draw-call models with tiling textures, wind, and LOD

New art director tools and more intuitive workflow

SpeedTree 8 for Lumberyard Newsletter Signup

SpeedTree 8 for Amazon Lumberyard

After two years of development, we are excited to announce our first SpeedTree® 8 product, SpeedTree for Lumberyard, available first to Lumberyard users in the second quarter of 2017.

SpeedTree 8 will bring a revamped workflow featuring more intuitive controls, more precision, and more flexibility in artists modeling work-flow as well as full PBR rendering in the modeler. Game developers will be able to iterate, faster than ever before, on their concepts and ideas to bring those visions to life with unprecedented precision and realism.

“Amazon Lumberyard is an outstanding showcase for the new surface-scanned materials and modeling features that SpeedTree 8 brings to the table,” said Michael Sechrest, co-founder of SpeedTree developer Interactive Data Visualization.

“Our new physically based rendering material workflow, wind algorithms and overall modeling enhancements all shine in the engine,” Sechrest added,  “Lumberyard will be the first to experience the most powerful version of SpeedTree yet.”

SpeedTree for Lumberyard will be demonstrated March 1-3 at the Game Developers Conference 2017 Expo, in San Francisco, at both the SpeedTree booth (#529) and Amazon’s Lumberyard booth (#1602). The release of SpeedTree for Lumberyard will be followed by the launch of other SpeedTree 8 products for the animation and games industries.

“With Amazon Lumberyard, we created a free AAA game engine that’s deeply integrated with AWS and Twitch, so developers can build their boldest visions and engage their fans,” said Eric Schenk, General Manager of Amazon Lumberyard.

“The release of SpeedTree 8 for Lumberyard makes it easier than ever for ambitious developers to build vast and visually stunning worlds. I can’t wait to see what they’ll create.”

New SpeedTree 8 features:

Which will be part of SpeedTree for Lumberyard on the day of launch, include:

Seamless integration with Amazon Lumberyard

Full PBR material workflow and rendering

All new 3D surface-scanned 8K PBR texture library

New techniques for low-poly branch structure modeling and mesh editing

Automatic vertex color painting for Lumberyard wind with in-modeler preview

One-draw-call models with tiling textures, wind, and LOD

New art director tools and more intuitive workflow

SpeedTree 8 for Lumberyard Newsletter Signup