While a lot has changed as we work within Unity, our users are still as awesome as usual.
Author Archives: kat
Growing in the shadows of the Sierra Nevada, Doug Campbell shines a light on how he builds his expansive landscapes in NDunes.
With chilly temperatures bringing us indoors, join us for a trip to the virtual greenhouse to nurture stylized models.
From research to execution, read about this artist’s approach to vegetation in “Lake” a game made in Unity.
We’ve made it halfway through the year! Stay motivated with another round of five stellar projects from May 2022.
Join us for a conversation with a professional environment artist about his work on Assassin’s Creed Valhalla.
Awesome projects are popping up left and right, here’s a bouquet of five of our favorites from April!
Artem shines a light on how he created his fantasy forest scene.
A dose of inspiration to go with your Spring sunshine.
Arnaud Claudet goes in-depth on how he built his otherworldly vegetation for “The Aorta Valley”