Category Archives: Programming/SDK

Confessions of an Onsite SpeedTree Trainer

Least Used/Understood Modeling Features As we have added features and capabilities to the SpeedTree Modeler through the years, an increasing number of customers have asked for help in getting the most out of our software. Some users want to create that one perfect tree from concept art. Others want to reduce polys, make initial tree […]

Can SpeedTrees Be Destroyed?

Flaming Trees in Far Cry® 4 When people are considering using SpeedTree in a game, they often ask us questions like these:  Can SpeedTree destroy trees?  Knock them over?  Burn them?  The answer: “Well, no.  But it can help.” Destruction requires a high level of interaction between the SpeedTree asset and other parts of the […]

How SpeedTree® Gives Tech Support the Priority It Deserves

No software is 100% bug-free, so occasionally you’re going to run into one. But invariably, it will happen right when you’re in crunch mode and absolutely need to get things done. It’s preventing you from doing something important, so of course you go looking for help. You know the routine because it happens all too […]

SpeedTree®: Not Just for Windows

It’s been well over a year since we released SpeedTree® Cinema and Studio for all three desktop platforms (Windows, Mac OS X, Linux). However, we still occasionally run into people with the misconception that SpeedTree is just for Windows. This is no longer the case! Game development is largely conducted on Windows, so admittedly this […]

SpeedTree® For Games Pipeline Introduction Video

The SpeedTree® real-time/games pipeline involves three major components: SpeedTree Modeler: This is where video game animation artists create and edit vegetation models, in real-time or cinematic resolutions. In the Games version, LODs and wind are tuned in using an animated WYSIWYG window that mirrors the run-time SDK’s behavior. SpeedTree Compiler: Takes the models saved in […]

Stop By Booth #244 At SIGGRAPH 2012 And Be Among The First To See SpeedTree v6.2

In Los Angeles this week? If so, please pay a visit to the IDV team in Booth #244 at SIGGRAPH 2012 (August 7-9, Los Angeles Convention Center).  Not only does the world’s largest computer graphics conference promise to be better than ever this year, but this will also be the first time we’ve shown our […]