New at GDC: 

SpeedTree 8 SDK

We’re showcasing our latest SDK on the expo floor, featuring a more flexible and powerful approach to tree and forest management in custom engines.

The SpeedTree SDK is a set of C++ libraries designed for quick and efficient integration into real-time engines, managing forest level culling & mesh instancing, optimized realistic wind, and smooth LOD transitions – all on multiple platforms.

GDC Indie Sale

We’re celebrating GDC with a steep discount on our new SpeedTree Games Indie license.

Our indie license provides the full features of our full games modeler at a more affordable price point, with FBX, OBJ, export included as well as the new photogrammetry toolset.

Import scanned assets that you’ve created or from online marketplaces, like Quixel, to create procedural variations compatible with UE4, Unity, Lumberyard, or any engine that can consume an FBX or OBJ.