Category Archives: Video Games

SpeedTree for Lumberyard Updates and New Models

Our first major update for SpeedTree for Lumberyard is here with several important fixes for our first SpeedTree 8 for games modeler, made available for free by Amazon Lumberyard. We also have new SpeedTree 8 games models available on our store, bringing our digital forest up to 130+ models!

Backwards Compatibility:

With almost every piece of geometry rebuilt for SpeedTree 8, compatibility with SpeedTree 7 game models requires upgrading the generators in order to take advantage of new features such as vertex color wind in Lumberyard. Once upgraded all models will experience at least some changes in geometry, but we’ve made some changes to minimize this effect as much as possible. This means that Models created in v7 will upgrade with a greater degree of accuracy.  Once upgraded, the v7 models can have the new LOD and wind system applied.

New Atlas Packing Methods:

One of the biggest changes has been to how we pack Atlas textures.  We’ve improved how well SpeedTree can take pack atlases in general to ensure that every tree is as efficient as possible.  We’ve also added in the ability to export multiple trees using one texture atlas.

For example, every tree in the image below draws from one shared atlas and was exported at the same time. This means that all the bark and leaves are packed in the same texture atlas for each tree.  While billboards still need to be packed separately, this technique can can significantly improve performance.

https://contattafiles.s3-us-west-1.amazonaws.com/tnt21449/2uIC_7NyOww49Sb/Pasted%20Image%3A%20Nov%2017%2C%202017%20-%203%3A46%3A55pm

This feature is not limited to sharing an atlas within one species. In the example below, l’ve exported 7 species at once, including ground cover ferns, to share one atlas.

Note that billboards are still separate for each species:

https://contattafiles.s3-us-west-1.amazonaws.com/tnt21449/glwjNVe6rq5ugJR/Pasted%20Image%3A%20Nov%2017%2C%202017%20-%204%3A21%3A50pm

To export multiple trees with one atlas, simply open the desired models in SpeedTree for Lumberyard at the same time.  Select export to

Lumberyard from the menu. Check the option to combine multiple files. Once exported you will have multiple runtime files sharing texture atlases.

While packing 7 species into one atlas is possible, it does come with a distinct disadvantage when it comes to texture resolution. Due to the fact that they’re all sharing one 4096 (max) atlas, the resolution will be greatly reduced.

 

Full Change list v8.0.3


New Features

Billboard Rendering Improvements
The speed and quality of the billboard rendering during real-time model exports has been improved.
Atlas Packing Improvements
The map and billboard atlas packing algorithm has been improved to create atlases that utilize the available texture space more efficiently.
Better Opacity Handling in Lumberyard Models
TIF export settings for alpha mipmapping has been modified so that sparse leaves/needles don’t disappear in the distance.
Improved Branch Intersection Noise Pattern
The vertex noise pattern used to blend branch intersections has been modified to reduce harsh edge artifacts near the transition edge.

Bug Fixes

Cascade Value From Old Models Fixed
Models created in version 7 (earlier) that used the “Cascade” value on parent curves now import with much greater fidelity in version 8.
Frond Normal Spread
The algorithm for smoothing geometry normals on fronds has been fixed (normals were spreading more on the interior than the exterior in previous releases).
Force Mesh Extents Included in AO Rendering
Previous versions were ignoring the extents of Force Meshes when rendering AO data.
“Clear Node Edits” Property Button Crash
Repeatedly pressing this button on the Property Bar while in “Node Editing” mode could result in a crash.
LOD Geometry Rendering to the Origin Fixed
A bug that could cause some geometry vertices to be set to the origin during collision/LOD computations has been fixed.
Fronds Can Now Handle the “Simple Leaves” Mesh
This mesh (a simple quad) is used to replace assigned meshes in low resolution computations (e.g., Draft Mode). Frond geometry could generate a crash when the meshes dropped to this resolution in previous releases.
Cap Generators No Longer Indicate Wind Level in the Generation Editor
Caps always inherit the wind of their parent and those values can not be edited for the cap. Therefore, the wind level indicator on the cap has been removed.

A Note for UE4 and Unity Users:

One of the first questions we get asked with almost any news is “Where’s the UE4/Unity Modeler?”.  All of these new features are the result of further development towards our v8 SpeedTree for UE4 and Unity releases. While we’re not ready to put a release window on either version, our team is working as hard as we can to get it into your hands.  We’ve submitted code for our Unreal Engine release and are working on improvements for SpeedTree for Unity that should dramatically help Unity developers and artists.

 

Cyber Monday Sale!

Green up your Cyber Monday with a hefty discount on digital foliage for games, vfx, and more!

35% off all SpeedTree Models

10% off all SpeedTree Modelers

Sale ends at 11:59 p.m. on Tuesday, December 5

Game Trees:

Unreal and Unity SpeedTree Models

Lumberyard SpeedTree Models

VFX Trees:

SpeedTree 8 SpeedTree Models

SpeedTree 7 SpeedTree Models

Modelers:

SpeedTree Cinema 8

SpeedTree for Unity

SpeedTree for UE4

 

Assassin’s Creed: Origins

The environments of the Assassin’s Creed series have always been as integral to the mechanics and feel of the game as hidden blades, ancient conspiracies, and a questionable understanding of genetics. With its tenth installation, Ubisoft has taken the game to its roots (pun intended) creating an open world realization of Ancient Egypt, built using SpeedTree for Games technology.

While one might imagine Egypt as more desert than oasis, Origins transports guides players through a surprisingly varied landscape, the lush banks of the Nile contrasting sharply with the harsh beauty of the desert. To create the vegetation, Ubisoft used SpeedTree to create everything from leaf clusters and ground cover to towering palms.

Senior Level artist Joel Pelletant shared a behind the scenes look at the foliage assets created in SpeedTree to fill out the world. Take a look at his work below and be sure to visit his artstation post here as well as the full Assassin’s Creed Origin art dump.

SpeedTree was also featured in both Assassin’s Creed: Syndicate and Assassins Creed: Unity, with Ubisoft signing on for a global license of SpeedTree for all its studios around the globe.  We can’t wait to see the worlds the talented artists at Ubisoft continue to create using SpeedTree.

Game assets from Assassin’s Creed: Orgins (Credit: Joel Pelletant)

Destiny 2 features SpeedTree tech

The sequel to Bungie and Activision’s immensely popular FPS/MMO Destiny was released globally today, allowing new and veteran players to explore new regions and worlds that were grown using SpeedTree for Games.

SpeedTree and Bungie worked closely to integrate the SpeedTree Modeler and SDK into the complex pipeline required for a game that requires constant updates throughout its lifecycle. Using the SpeedTree Modeler, artists at Bungie were able to iterate quickly on designs to flesh out the sometimes familiar, sometimes very exotic, fauna of Destiny 2.

Taking players beyond the safe confines of The Last City, adventurers can explore the European Dead Zone. The largest world in Destiny yet which features some great mountainous cedar and pine forests, bringing a fresh feel for players as they quest and loot their way across worlds.  Beyond earth, Nessus features some exciting environment work for Guardians to explore as they continue the story.  Although, as those of us at SpeedTree can attest, stopping to observe the native plant species is not advisable unless you don’t mind respawning frequently.

Check out the trailer and screenshots below and be sure to follow us on Twitter, Instagram, and Facebook for SpeedTree updates.

 

July Bonus Content for Subscribers

 

We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model.  Once you’ve downloaded these assets they will be yours to use whether you maintain the subscription or not. Each month will include a hero model, a desktop model, and a mobile model.

 

AVAILABLE June 3rd

 

What’s Included?

  • Sunflower, hero resolution (3 Models)
  • Vinca Major, desktop resolution (4 Models)
  • Marigold, mobile resolution (2 Models)

New content available June 3rd, 2017
Unity 5 Subscription
  and Bonus Content

UE4 Subscription and Bonus Content

15% Off Our SpeedTree Store

Our store is constantly growing and offers a variety of packages and individual trees. Now with an active subscription to our modeler you can get 15% off our models to use as a starting point for new species or simply to fill your world with unlimited variations of the foliage of your choice. Our models come with artist-tuned wind and LOD effects as well as multiple seasons and variations for any project. (Learn more about what makes our SpeedTree’s special for UE4 or Unity 5)

If you are already a subscriber, you can take advantage of this discount simply by logging into our store.

If you aren’t already a subscriber, head over to our store to get your subscription for just $19 a month.  Stop or start your subscription at any time and keep all the assets that you’ve created!

SpeedTree 8 For Lumberyard Available Free

SpeedTree® 8 for Lumberyard was released today under a free license provided by Amazon to all Lumberyard developers.

Used in hundreds of games and blockbuster films, SpeedTree is the award-winning procedural 3D modeling tool that makes it faster and easier for developers to model complex vegetation.

This launch marks the debut of SpeedTree 8, which has been in development for more than two years and represents a new standard in vegetation modeling. Significant advances include new tools, powerful optimization techniques, refined geometry, and a fully PBR workflow.

“SpeedTree 8 for Lumberyard is designed to be an intuitive and powerful toolset for both new and experienced game devs who want AAA quality vegetation in their Lumberyard projects,” said Michael Sechrest, co-founder at SpeedTree developer IDV. “Taking advantage of Lumberyard’s advanced rendering and lighting systems, teams can create large-scale environmental art faster and with greater fidelity.”

SpeedTree 8 for Lumberyard also marks the debut of a new model library featuring surface-scanned leaf and bark textures. Each new SpeedTree 8 model offers infinite seasonal variations with the new season slider and multiple resolutions

“With Lumberyard, we’re giving developers everything they need to bring their most ambitious visions to life,” said Eric Schenk, General Manager, Amazon Lumberyard. “By seamlessly integrating with Lumberyard, SpeedTree 8 makes it easier to model, import, and customize visually-stunning vegetation in your games.”

In addition to seamless integration, SpeedTree 8 for Lumberyard offers:

  • A free perpetual license for Lumberyard developers
  • Full PBR material workflow and rendering
  • All new 3D surface-scanned PBR texture library
  • New techniques for low-poly branch structure modeling and mesh editing
  • Automatic vertex color painting for Lumberyard wind with in-modeler preview
  • One-draw-call models with tiling textures, wind, and LOD
  • Unlimited seasonal variation
  • New art director tools and more intuitive workflow

This version of SpeedTree is free for Lumberyard developers, and includes updates over the next 12 months. To see the new SpeedTree 8 Modeler in action, and for more information on how to download and activate SpeedTree 8 for Lumberyard, follow the link below:

Activate now

May Bonus Content

We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. These assets will include all the variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model.  Once you’ve downloaded these assets they will be yours to use whether you maintain the subscription or not. Each month will include a hero model, a desktop model, and a mobile model.

AVAILABLE May 1, 2016

  • Red Maple, hero resolution (6 Models & 6 Leaf Map Makers)
  • Cypress Oak, desktop resolution (3 Models & 3 Leaf Map Makers)
  • Hedge, mobile resolution (3 Models)

New content available May 2, 2016
Unity 5 Subscription
  and Bonus Content

UE4 Subscription and Bonus Content

15% Off Our SpeedTree Store

Our store is constantly growing and offers a variety of packages and individual trees. Now with an active subscription to our modeler you can get 15% off our models to use as a starting point for new species or simply to fill your world with unlimited variations of the foliage of your choice. Our models come with artist-tuned wind and LOD effects as well as multiple seasons and variations for any project. (Learn more about what makes our SpeedTree’s special for UE4 or Unity 5)

If you are already a subscriber, you can take advantage of this discount simply by logging into our store.

If you aren’t already a subscriber, head over to our store to get your subscription for just$19 dollars a month  stop or start at any time and keep all the assets that you’ve created.

Gaia On the SpeedTree StoreGrab 2015-07-19 210151 1861x1046

We’re offering Adam Goodrich’s brilliant Unity 5 extension Gaia on our store.  Gaia is a powerful procedural terrain tool that allows you to quickly build and populate landscapes and brilliantly integrates  with some of the most popular plugins on the Unity Asset Store. We’ve also added a pack of trees as a starter pack.  Featuring a White Oak and Scots Pine model to replace our sample Desktop Broadleaf and Desktop Conifer.  we’ve also added our Snake Weed and Rough Grass models.  This great way to upgrade your scene is available on the SpeedTree store for $45 (Available for UE4 as  the UE4 Starter Pack)

Gaia_Starter_Package_product-512x512UE4_Starter_Package_product-512x512

 

 

 

 

 

 

New Huangshan Pine and Green Ash Models!

Asset store

We’ve got a second set of trees now live on our SpeedTree store, on sale for a limited time. We’ll be releasing a whole crop of new trees over the next few weeks so keep a close eye on our Twitter, Facebook and blog!

All models include tuned wind, LODs, multiple variations and all the leaf map makers to allow you to make variations in our SpeedTree Modeler.  Don’t forget, you get an additional 15% off our entire store with an active subscription (As well as free trees)!

Huangshan Pine- $39.00 $26.00 (Unity, UE4)

(Pinus hwangshanensis) This hearty pine is native to the Huangshan Mountains in eastern China. It has the unique ability to thrive on steep, rocky crags at very high elevations. The most famous specimen is known as the ‘Welcoming Pine’, which appears to have outstretched arms.

  • One full, one bare, and one snow version in hero resolution
  • One full, one bare, and one snow version in desktop resolution
  • One full, one bare, and one snow version in mobile resolution
  • 61 high-resolution diffuse, normal, and specular maps
  • 15 leaf map maker SPM files (utilities for easily creating and adjusting leaf-group textures,Modeler subscription needed)

Green Ash $39.00 $26.00 (Unity, UE4)

 (Fraxinus pennsylvanica) The Green Ash is one of the most common ornamental trees in the US. Its yellow fall color is one of the first leaves to change each autumn.

  • Two full and two autumn versions in hero resolution
  • Two full and two autumn versions in desktop resolution
  • Two full and two autumn versions in mobile resolution
  • 39 high-resolution diffuse, normal, and specular maps
  • 10 leaf map maker SPM files (utilities for easily creating and adjusting leaf-group textures,Modeler subscription needed)

 

April Bonus Content + New Tree Packages

We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. These assets will include all the variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model.  Once you’ve downloaded these assets they will be yours to use whether you maintain the subscription or not. Each month will include a hero model, a desktop model, and a mobile model.

AVAILABLE April 1, 2016

Kapok, Hero resolution (8 Models & 3 Leaf Map Makers)

Snake Weed, Desktop resolution (6 Models)

European Linden, Mobile resolution (3 Models & 3 Leaf Map Makers)

New content available April 1, 2016
Unity 5 Subscription
  and Bonus Content

UE4 Subscription and Bonus Content

15% Off Our SpeedTree Store

Our store is constantly growing and offers a variety of packages and individual trees. Now with an active subscription to our modeler you can get 15% off our models to use as a starting point for new species or simply to fill your world with unlimited variations of the foliage of your choice. Our models come with artist-tuned wind and LOD effects as well as multiple seasons and variations for any project. (Learn more about what makes our SpeedTree’s special for UE4 or Unity 5)

If you are already a subscriber, you can take advantage of this discount simply by logging into our store.

If you aren’t already a subscriber, head over to our store to get your subscription for just$19 dollars a month  stop or start at any time and keep all the assets that you’ve created.

Gaia On the SpeedTree StoreGrab 2015-07-19 210151 1861x1046

We’re offering Adam Goodrich’s brilliant Unity 5 extension Gaia on our store.  Gaia is a powerful procedural terrain tool that allows you to quickly build and populate landscapes and brilliantly integrates  with some of the most popular plugins on the Unity Asset Store. We’ve also added a pack of trees as a starter pack.  Featuring a White Oak and Scots Pine model to replace our sample Desktop Broadleaf and Desktop Conifer.  we’ve also added our Snake Weed and Rough Grass models.  This great way to upgrade your scene is available on the SpeedTree store for $45 (Available for UE4 as  the UE4 Starter Pack)

Gaia_Starter_Package_product-512x512UE4_Starter_Package_product-512x512

 

 

 

 

 

 

GDC 2016, Asset Store and Unity Flash Sales!

GDC2016

We’ve got the demos loaded, computers packed, and we’re headed to San Francisco for GDC!  We’ll be at booth #529 on the exhibition floor showing off SpeedTree for Games, Unity 5, and Unreal Engine 4.

If you haven’t seen Koola’s Snow Scene project (Available for download here) or Gaia by Procedural worlds (Which features some great SpeedTree integration) we’ll have them available for viewing at our booth.

GDC Sale 2016

18998648602_f3b7a24b80_oIf you can’t make it to GDC, we don’t want you to miss out on the celebration. We’re going to be running a two week sale on our entire collection of Game and VFX models. Simply use the code GDC2016 for to take 35% off.  This also stacks with the 15% discount you receive with an active subscription to our Modeler, so if you haven’t yet. it’s a good time to give the modeler a try.  Our Trees include artist-tuned wind and AO as well as our SmoothLOD transitions adjusted for each model.  Every model includes the requisite leaf map makers as well as multiple seasonal variations and resolutions that can be opened up in our SpeedTree Modeler to create infinite variations.

Coupon: GDC2016

35% off All Games and VFX models on our store until March, 27, 2016 at Midnight

Unity Flash Sales

If you prefer to get your SpeedTrees from the Unity Asset Store, We’re going to be offering 50% off some of our most popular packages throughout the next two weeks on the Unity Asset Store. Be Sure to follow us on Twitter to catch the discounts.Unity5_logo

Also, don’t forget to download our Modeler Bonus Content available for anyone with an active subscription to our UE4 and Unity 5 Subscription Modeler!

Marchbonuscontent