Category Archives: SpeedTree 8

SpeedTree Cinema 8: Available Now

SpeedTree® Cinema 8 launches today with dozens of new features that deliver dramatically more realistic trees and plants, with major reductions to modeling time and effort.  With a new, constantly expanding library of vegetation models (Including new field and forest models), SpeedTree Cinema 8 is the most advanced version we’ve ever released and is already being adopted by top VFX studios around the world.

The software, winner of a Scientific and Technical Academy Award® and an Engineering Emmy®, is available for both permanent and short-term use and may be evaluated and licensed at http://www.speedtree.com/cinema. Discounted upgrade paths are available for all existing licensees of SpeedTree visual effects products.

SpeedTree Studio and SpeedTree Architect are being discontinued, but SpeedTree Cinema is now available in various options and prices – with or without the Model Library, as node-locked or floating, and for permanent or shorter terms.

The most important new features of SpeedTree Cinema 8 include:

  •  Full PBR workflow and rendering. Supports non-destructive material editing, allowing
    artists to adjust textures on the fly. To see the stunning impact of this new feature, please
    visit http://www.speedtree.com/cinema.
  • A completely new library of 150 models, ranging from seedlings to towering forest
    trees, includes thousands of 3D surface-scanned PBR textures. Each individual model file (.spm) contains multiple polygonal resolutions and adjustable seasonal variations.
  • Vastly improved export pipeline. Exports of both meshes and wind animations now run
    much faster and use far less memory. Other improvements include UDIM support, better
    mesh unwrapping, hierarchical exports, and better bone weighting for skinned meshes.
  • New leaf batching system. Leaf rendering in the SpeedTree Modeler is up to 1,000 times
    faster than version 7. This innovation greatly speeds the modeling process and supports
    the creation of more complex models.
  • Major leaps in wind realism. Cinema 8 captures the complex dynamics of wind among
    leaves and branches more naturally than ever. The overhauled system features a realistic
    rolling wind effect, is much easier to tune, and includes a new wind wizard.
  • Numerous other improvements. There are more than two dozen other substantial
    improvements including a new art director tool, an overhauled mesh cutout syst

Upgrade from SpeedTree Studio, Architect, or Cinema to SpeedTree 8 today! Claim your upgrade by sending an email to [email protected].

SpeedTree Cinema Term License
$200-$1000
Full featured modeler
Export OBJ, Alembic, or FBX
One step import scripts for popular DCC
Flexible purchasing terms
Purchase
SpeedTree Cinema Full License
$1650-$2500
Floating or node-locked
Animated growth and wind
Tools only Modeler
Compatible with legacy SpeedTrees and the new VFX Library
Purchase
SpeedTree Library Subscription
$1500/year
Unlimited downloads of the VFX library
8k bark, 4k leaf textures
Includes multiple seasons and resolutions in each model
Requires Cinema license
Activate

MEDIA:

SpeedTree 8 For Lumberyard Available Free

SpeedTree® 8 for Lumberyard was released today under a free license provided by Amazon to all Lumberyard developers.

Used in hundreds of games and blockbuster films, SpeedTree is the award-winning procedural 3D modeling tool that makes it faster and easier for developers to model complex vegetation.

This launch marks the debut of SpeedTree 8, which has been in development for more than two years and represents a new standard in vegetation modeling. Significant advances include new tools, powerful optimization techniques, refined geometry, and a fully PBR workflow.

“SpeedTree 8 for Lumberyard is designed to be an intuitive and powerful toolset for both new and experienced game devs who want AAA quality vegetation in their Lumberyard projects,” said Michael Sechrest, co-founder at SpeedTree developer IDV. “Taking advantage of Lumberyard’s advanced rendering and lighting systems, teams can create large-scale environmental art faster and with greater fidelity.”

SpeedTree 8 for Lumberyard also marks the debut of a new model library featuring surface-scanned leaf and bark textures. Each new SpeedTree 8 model offers infinite seasonal variations with the new season slider and multiple resolutions

“With Lumberyard, we’re giving developers everything they need to bring their most ambitious visions to life,” said Eric Schenk, General Manager, Amazon Lumberyard. “By seamlessly integrating with Lumberyard, SpeedTree 8 makes it easier to model, import, and customize visually-stunning vegetation in your games.”

In addition to seamless integration, SpeedTree 8 for Lumberyard offers:

  • A free perpetual license for Lumberyard developers
  • Full PBR material workflow and rendering
  • All new 3D surface-scanned PBR texture library
  • New techniques for low-poly branch structure modeling and mesh editing
  • Automatic vertex color painting for Lumberyard wind with in-modeler preview
  • One-draw-call models with tiling textures, wind, and LOD
  • Unlimited seasonal variation
  • New art director tools and more intuitive workflow

This version of SpeedTree is free for Lumberyard developers, and includes updates over the next 12 months. To see the new SpeedTree 8 Modeler in action, and for more information on how to download and activate SpeedTree 8 for Lumberyard, follow the link below:

Activate now

SpeedTree 8 for Amazon Lumberyard

After two years of development, we are excited to announce our first SpeedTree® 8 product, SpeedTree for Lumberyard, available first to Lumberyard users in the second quarter of 2017.

SpeedTree 8 will bring a revamped workflow featuring more intuitive controls, more precision, and more flexibility in artists modeling work-flow as well as full PBR rendering in the modeler. Game developers will be able to iterate, faster than ever before, on their concepts and ideas to bring those visions to life with unprecedented precision and realism.

“Amazon Lumberyard is an outstanding showcase for the new surface-scanned materials and modeling features that SpeedTree 8 brings to the table,” said Michael Sechrest, co-founder of SpeedTree developer Interactive Data Visualization.

“Our new physically based rendering material workflow, wind algorithms and overall modeling enhancements all shine in the engine,” Sechrest added,  “Lumberyard will be the first to experience the most powerful version of SpeedTree yet.”

SpeedTree for Lumberyard will be demonstrated March 1-3 at the Game Developers Conference 2017 Expo, in San Francisco, at both the SpeedTree booth (#529) and Amazon’s Lumberyard booth (#1602). The release of SpeedTree for Lumberyard will be followed by the launch of other SpeedTree 8 products for the animation and games industries.

“With Amazon Lumberyard, we created a free AAA game engine that’s deeply integrated with AWS and Twitch, so developers can build their boldest visions and engage their fans,” said Eric Schenk, General Manager of Amazon Lumberyard.

“The release of SpeedTree 8 for Lumberyard makes it easier than ever for ambitious developers to build vast and visually stunning worlds. I can’t wait to see what they’ll create.”

New SpeedTree 8 features:

Which will be part of SpeedTree for Lumberyard on the day of launch, include:

Seamless integration with Amazon Lumberyard

Full PBR material workflow and rendering

All new 3D surface-scanned 8K PBR texture library

New techniques for low-poly branch structure modeling and mesh editing

Automatic vertex color painting for Lumberyard wind with in-modeler preview

One-draw-call models with tiling textures, wind, and LOD

New art director tools and more intuitive workflow

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