The environments of the Assassin’s Creed series have always been as integral to the mechanics and feel of the game as hidden blades, ancient conspiracies, and a questionable understanding of genetics. With its tenth installation, Ubisoft has taken the game to its roots (pun intended) creating an open world realization of Ancient Egypt, built using SpeedTree for Games technology.
While one might imagine Egypt as more desert than oasis, Origins transports guides players through a surprisingly varied landscape, the lush banks of the Nile contrasting sharply with the harsh beauty of the desert. To create the vegetation, Ubisoft used SpeedTree to create everything from leaf clusters and ground cover to towering palms.
Senior Level artist Joel Pelletant shared a behind the scenes look at the foliage assets created in SpeedTree to fill out the world. Take a look at his work below and be sure to visit his artstation post here as well as the full Assassin’s Creed Origin art dump.
SpeedTree was also featured in both Assassin’s Creed: Syndicate and Assassins Creed: Unity, with Ubisoft signing on for a global license of SpeedTree for all its studios around the globe. We can’t wait to see the worlds the talented artists at Ubisoft continue to create using SpeedTree.