Category Archives: Video Games

Forever Changing 3D Tree/Vegetation for Games – Hundreds of Xbox® 360 and PlayStation® 3 Titles Later

When we released the first version of SpeedTree, it was a novel concept. No middleware, which we’ve heard of, combined both artistic content and tools with a run-time that could be integrated into a game engine. Naturally, the video game development community was skeptical. When we debuted SpeedTree for Games at GDC 2003 in a […]