Category Archives: Video Games

October Subscription Modeler Perks

Monthly Bonus Content October 1 marks the second month of our SpeedTree Subscription Bonuses and we’ve got three models that will be available for any user with an active subscription. Each model comes in either a Hero, Desktop, or Mobile resolution. These assets will include all the variations (Fall, Winter, Summer) as well as any leaf map […]

Epic MegaJam SpeedTree Prizes!

After a year of epic Game James, the team at Unreal is putting together what is sure to be a well, epic competition to celebrate. We’re thrilled to be a part of raising the stakes for this competition by offering some prizes to the winners.  If you haven’t had a chance to witness one in […]

Unkilled Features SpeedTree for Mobile Gaming

Zombies and SpeedTree Madfinger Games have created some of the best selling mobile shoot-em-ups including the Dead Trigger and Shadow Gun series. Unkilled, their new zombie first person shooter, boasts some of the most robust graphics available on mobile and was built with Unity 5.  This zombie and gun-filled romp through New York takes full advantage […]

End Of Summer Asset Sale!

SpeedTree End Of Summer Sale Summer may be winding down, but we’ve got big plans for SpeedTree this fall.  To kick things off,  we’re celebrating the imminent change of seasons with a store-wide sale on our Unreal Engine 4 and Unity 5 assets.  All our packages and models have been cut by 40% until September […]

The Watery World of Submerged and SpeedTree

Uppercut Games is no stranger to creating compelling environments. From their past experience working on AAA titles such as Bioshock to their mobile game hits Epoch and Epoch 2, they bring all their experience and passion to bear on their latest title, Submerged. Eschewing combat and violence for storytelling, Submerged focuses on telling a story through exploration of a rich environment. […]

Iestyn Lloyd Turns It Up To Eleven with SpeedTree

Iestyn Lloyd took the stage at Unite Europe 2015 to break down how he utilizes all that Unity has to offer to crank up creativity when using Unity 5. Emphasizing the treasure trove that is the Unity asset store, he explains how he uses a variety of assets (Including SpeedTree)  and post-process effects to quickly […]

200+ Varieties of Plant-life in The Witcher 3: The Wild Hunt

In case you haven’t heard, The Witcher 3: The Wild Hunt is a massive game.  Spanning multiple continents, the team at CD Projekt Red managed to create a world that  seethes with life and danger.  Utilizing the deepest integration of SpeedTree for Games that we’ve seen, the team managed to create 200+ (a rough estimate) varieties […]

SpeedTree in Batman: Arkham Knight

Batman: Arkham Knight is the fourth entry in the critically acclaimed Arkham series and continues the story Rocksteady began in 2009 with Arkham Asylum.  As with their previous two games,  SpeedTree was used to add foliage to the dark streets of Gotham. Beginning inside the walls of the infamous Arkham Asylum, each game has expanded […]

SpeedTree and Shroud of The Avatar: Forsaken Virtues

Shroud of The Avatar: Forsaken Virtues is a forthcoming game from the creator of the Ultima series Richard Garriott, Starr Long, the director of Ultima Online, and Tracy Hickman, the author of Dragonlance.  Now, fair warning, there are some people in this office who cut their gaming teeth on the Ultima series starting with Ultima II. To say […]

SpeedTree Asset Sale

To celebrate the world that CD Projekt Red has created in The Witcher 3: The Wild Hunt, we are putting our UE4 and Unity 5 Asset packages on sale at our Speedstore for 55% off until Tuesday May 26th. As usual, our packages come with all the features that make SpeedTrees more than just a static […]