Author Archives: Danny Oakes

  We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model. […]

  We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model. […]

SpeedTree® 8 for Lumberyard was released today under a free license provided by Amazon to all Lumberyard developers. Used in hundreds of games and blockbuster films, SpeedTree is the award-winning procedural 3D modeling tool that makes it faster and easier for developers to model complex vegetation. This launch marks the debut of SpeedTree 8, which […]

We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model.  Once […]

We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model.  Once […]

After two years of development, we are excited to announce our first SpeedTree® 8 product, SpeedTree for Lumberyard, available first to Lumberyard users in the second quarter of 2017. SpeedTree 8 will bring a revamped workflow featuring more intuitive controls, more precision, and more flexibility in artists modeling work-flow as well as full PBR rendering in […]

After two years of development, we are excited to announce our first SpeedTree® 8 product, SpeedTree for Lumberyard, available first to Lumberyard users in the second quarter of 2017. SpeedTree 8 will bring a revamped workflow featuring more intuitive controls, more precision, and more flexibility in artists modeling work-flow as well as full PBR rendering in […]

As Unity and UE4 are being used for more diverse applications we’ve seen an increase in the demand for our hero model trees for arch/viz renderings as well as just highly detailed scenes.  We’ve taken nine of our most popular trees and put together a package of Hero models that include multiple seasons and age […]