The demos are loaded, laptops are packed, and the SpeedTree team is headed out the door with a virtual forest of new tech for UE4, Lumberyard, Unity, VFX, and games. We’ll be putting down roots in the south hall of the Moscone Center, booth #842 so be sure to come by to talk trees or get a […]
Author Archives: Danny Oakes
SpeedTree 8 is arriving next week for UE4.19 with an open public beta of the SpeedTree 8 for UE4 modeler! All current subscribers will be able to access both the SpeedTree 7 and SpeedTree 8 modelers with full editing capabilities, while anyone with a SpeedTree Store account can try the new export-only mode and sample […]
We’ve got a whole new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. Once you’ve downloaded these assets they will be yours to use whether you maintain the subscription or not. Frailejon, Hero, 2 models […]
Emmy Award-winning VFX supervisor Eran Dinur has released a new 10-part tutorial series covering the new features and workflows of the all-new SpeedTree Cinema 8. Judging solely by the video, it looks like a fantastic course for anyone looking to learn more about using SpeedTree CInema 8 for VFX! From the FXphd Website: In the past few […]
Artist and writer Steve Jarratt has written an extensive review of SpeedTree Cinema 8 for 3D World magazine’s February print issue available online at creativebloq.com. Citing the new lower price point and powerful new features, Steve had some positive things to say about SpeedTree: …the main takeaway here is that SpeedTree 8, in combination with […]
It’s Christmas time at SpeedTree! The cold is here and the holidays with it, but it’s warm and safe by the glow of our computer monitors. Celebrate the holidays with a free tree from all of us here at SpeedTree available for SpeedTree Cinema 8 users. Lumberyard users can download the VFX model, but should […]