Category Archives: Uncategorized

Blockbusters, Indies, & TV: SpeedTree On Screen

If you think our Academy Award winning software is only used in summer blockbuster movies, think again. Since first appearing on the big screen with James Cameron’s Avatar, SpeedTree is being used for digital forests not just for VFX in mega-blockbuster hits, but also in indie productions and television (Including Sharknado 3: Oh Hell No).  As […]

Iestyn Lloyd Turns It Up To Eleven with SpeedTree

Iestyn Lloyd took the stage at Unite Europe 2015 to break down how he utilizes all that Unity has to offer to crank up creativity when using Unity 5. Emphasizing the treasure trove that is the Unity asset store, he explains how he uses a variety of assets (Including SpeedTree)  and post-process effects to quickly […]

Underwater SpeedTrees with New Desktop Marine Package

New Desktop Marine Package Available! Whether you are assembling an underwater exploration game or need some assets to add some life to the rivers, lakes, and seas of your project; our new aquatic assets have you covered. Like all of the assets in our store, these models come with tuned wind and LOD effects that allow you […]

200+ Varieties of Plant-life in The Witcher 3: The Wild Hunt

In case you haven’t heard, The Witcher 3: The Wild Hunt is a massive game.  Spanning multiple continents, the team at CD Projekt Red managed to create a world that  seethes with life and danger.  Utilizing the deepest integration of SpeedTree for Games that we’ve seen, the team managed to create 200+ (a rough estimate) varieties […]

Unreal 4.8 Adds New Foliage Features

The latest iteration of Unreal Engine includes the addition of some new powerful tools for foliage with open world games in mind.  Populating the landscape with trees requires more than just randomly dropping your assets on a map. It’s about crafting and controlling the world your players inhabit.  Placing your foliage using UE 4.8 procedural […]

SpeedTree in Batman: Arkham Knight

Batman: Arkham Knight is the fourth entry in the critically acclaimed Arkham series and continues the story Rocksteady began in 2009 with Arkham Asylum.  As with their previous two games,  SpeedTree was used to add foliage to the dark streets of Gotham. Beginning inside the walls of the infamous Arkham Asylum, each game has expanded […]

SpeedTree and Shroud of The Avatar: Forsaken Virtues

Shroud of The Avatar: Forsaken Virtues is a forthcoming game from the creator of the Ultima series Richard Garriott, Starr Long, the director of Ultima Online, and Tracy Hickman, the author of Dragonlance.  Now, fair warning, there are some people in this office who cut their gaming teeth on the Ultima series starting with Ultima II. To say […]

SpeedTree Featured in Jurassic World

The return to Isla Nublar brings with it more tech innovations than just some dinosaurs they cooked up in a lab.  Industrial Light & Magic made extensive use of SpeedTree to create the jungle landscapes of Jurassic World which serves as a reboot/sequel of the original classic. The original Jurassic Park served as a watershed moment […]