Category Archives: Uncategorized

Reality Check: The Magic of Middleware

Lucy James hosts the weekly web series Reality Check on and uses the series to illuminate the technology and science behind everyone’s favorite video games.  After exploring some of the techniques that make open world games like The Witcher 3: The Wild Hunt possible she delved further into two of the middleware tools involved: […]

UE4 Subscription Modeler 7.1.2 Update

7.1.2 We’ve updated our modeler for Unreal Engine 4. This update fixes several bugs as well as bringing  improvements to how the modeler handles light mapping and an additional LOD. If you are currently a subscriber, simply log-in to your account on our store to download the update. New Features 1. More LODs for UE4 […]

SpeedTree Editorial: The Importance of Art Design in The Witcher 3

  We would like to say that The Witcher 3 has amazing looking foliage simply because it represents one of the deepest integrations of SpeedTree for games we’ve seen. However, the reality is that while SpeedTree is a really great resource, like any tool, how it is implemented in a game is more important than the tool […]

SpeedTrees of the Future in Mad Max: Fury Road and Tomorrowland

The list of movies using SpeedTree in 2015 continues to grow with almost every opening weekend.  California studio WhiskeyTree has told us that they used SpeedTree in the upcoming retro-futurist film “Tomorrowland” starring George Clooney.  “Tomorrowland” is partially set in a parallel dimension where technological optimism has created a pristine vision of what our future […]

SpeedTree Asset Sale

To celebrate the world that CD Projekt Red has created in The Witcher 3: The Wild Hunt, we are putting our UE4 and Unity 5 Asset packages on sale at our Speedstore for 55% off until Tuesday May 26th. As usual, our packages come with all the features that make SpeedTrees more than just a static […]

The SpeedTrees of The Witcher 3: The Wild Hunt

When building the ultimate game engine for open world RPGs, CD Projekt Red chose SpeedTree for Games to incorporate into REDengine 3.  Their goal was to create a toolkit that would enable them to handle the challenges of building an expansive open world that allowed for a compelling narrative, balancing freedom with story line, complexity with […]

Hero Tree Packages for Unity and UE4

As Unity and UE4 are being used for more diverse applications we’ve seen an increase in the demand for our hero model trees for arch/viz renderings as well as just highly detailed scenes.  We’ve taken nine of our most popular trees and put together a package of Hero models that include multiple seasons and age […]