Category Archives: Uncategorized

SpeedTree® Now Available for UE4.3 Subscription

With the release of Unreal Engine 4.3 from Epic Games, we are thrilled that the SpeedTree® run-time is now integrated into this new version so that any UE4 subscriber can add dynamic, animated models from our new SpeedTree for UE4 Subscription Tree Model Library. For a $19 a month subscription (this is a separate charge […]

To SpeedTree® Modeler for UE4 Subscription Preview Users

Just as a reminder to those who already have the preview release, the models won’t work in UE4 unless you have Unreal Engine version 4.3. Also, when the SpeedTree® Modeler application is out of preview, you’ll be able to purchase UE4-specific models. Please do not purchase the “v7” or “v6” tree models we currently have […]

Clarification of SpeedTree® for UE4 Subscription Offering

Hey guys! We’re back home after the big Unreal Engine / SpeedTree® Twitch broadcast (watch archived broadcast video below). We had a blast! Big thanks to Epic and Dana for having us out. UE4 SpeedTree Twitch Broadcast (6/19/14) from Epic Games [embedplusvideo height=”315″ width=”560″ editlink=”http://bit.ly/1npQUX1″ standard=”http://www.youtube.com/v/M0RrdZmYoNM?fs=1&start=695″ vars=”ytid=M0RrdZmYoNM&width=560&height=315&start=695&stop=&rs=w&hd=0&autoplay=0&react=0&chapters=&notes=” id=”ep6479″ /] We’ve received a lot of questions […]

SpeedTree® at E3 2014

Following the E3 2014 game trailer releases? Notice some nice vegetation? Chances are, you’re looking at SpeedTree®! Here are a few of the games we can talk about now, with links to their E3 trailers: Destiny Dragon Age Inquisition The Witcher 3 Tom Clancy’s The Division Are there others? Yes, lots! Can we reveal them […]

ILM’s “Noah” & the Making of V7’s Animated Growth

When Industrial Light and Magic approached us about growing a small sapling into a massive forest for a key scene in the film Noah, needless to say, we were excited to help bring this vision to life. We were especially thrilled that this collaboration ultimately led to the development of the new Animated Growth feature, […]

Mr. X Cuts Out Hours Instead of Trees using SpeedTree® in “Vikings”

Toronto-based visual effects studio Mr. X has faced some distinctive challenges working on the second season of the acclaimed hit drama series Vikings.  The producers of the History Channel’s Canadian-Irish hit series required a number of complicated shots, blending on-location plates filmed in Ireland with 13th century digital assets―all on a tight TV production schedule.  […]

SpeedTree® User Profile: Jamir Blanco

Jamir Blanco, who started using SpeedTree® almost two years ago, reports that the software has impressed his colleagues, won him recognition and helped him complete projects quickly. Here’s more about Jamir and his experiences: Name: Jamir Blanco Title/Occupation: Freelance environment artist for film, game, and animation SpeedTree Product Used: SpeedTree Studio SpeedTree User Since: September […]

Southern Nevada Water Authority Ad, Featuring Growth, by Ingenuity Engine

SpeedTree®‎ Cinema’s v7 animated growth simulation has proven especially popular among our customers, with Noah and two commercials already featuring the new capabilities. Digital Domain used v7 growth to capture the progress of a South African city, and, as described below by Creative Director Grant Miller, Ingenuity Engine of Los Angeles used the feature to […]

Simplify: An Overlooked Modeler Feature

There’s tons of ways to reduce triangle counts in the SpeedTree Modeler, but a big one that’s often overlooked is the Simplify tool. Simply put, Simplify reduces the number of polygons in your model by replacing complex geometry with images mapped to simple meshes. This means that you can start with a high-detail tree (2-300K […]

More About Unity 5

We’re still putting together the official marketing material for the Unity 5 launch (web pages, tutorial videos, etc.) but I thought I’d share some of the details we revealed at GDC with those of you that are curious. First of all, here’s a link to my GDC presentation in the Unity theater. It’s a little […]