Category Archives: Uncategorized

SpeedTree and the Democratization of Unity 5

Unity 5 was announced this morning with one resounding theme: Democratization. The world of video game engines is undergoing a massive shift in how video games develop as the smaller indie developers like Facepunch Studios and Camoflaj release stunning titles without the aid of major studios. The integration of powerful technologies such as SpeedTree and Oculus […]

New Trees Thursday – 3 New UE4 Models on Our Store

We’re always adding new Unreal Engine 4 tree models to the SpeedTree Library, allowing UE4.3 or higher users to create even more varied environments.  See our three new models on sale at 33% off – for a limited time. Wheat SpeedTree package for Unreal Engine 4.3 or higher users added to our store.     […]

Unreal Engine 4.7 Makes Huge Forests Easier Than Ever

  In case you haven’t noticed, games and the tools used to make them are not getting any smaller. From upcoming games like The Witcher 3: Wild Hunt, which shows off a world size that is 20% larger than the thumb-numbing blissful world trek that was Skyrim, to Far Cry 4, which demonstrated that a linear […]

Indie Showcase-Koola and Adam Goodrich

Integration of SpeedTree into UE4 and Unity 5 has allowed thousands of developers to access the Academy Award winning tools used by AAA developers and major VFX studios and the results have been amazing.  We want to take a moment to highlight some of great work coming out of these communities and show off what […]

New Trees Tuesday – 3 New Unity Models on Our Store

We’re always adding new Unity tree models to the SpeedTree Library, allowing Unity 5 Beta users to create even more varied environments. See our three new models on sale at 33% off – for a limited time. Wheat for SpeedTree for Unity 5 Beta users has been added to our store, on sale now at […]

SpeedTree and The Order: 1886

  The Order: 1886 has finally arrived, and it is without a doubt one of the most impressive looking games ever made, setting a new standard for graphics in console games. California-based studio Ready at Dawn has been spending the last four years creating an exquisitely detailed Victorian London, albeit an alternate history London replete […]

SpeedTree’s Animated Growth Featured in ILM’s ‘Behind The Magic’

One of the decisive moments in Darren Aronofsky’s Noah is created when a barren tundra miraculously gives birth to a lush forest in the span of one sweeping camera movement. This one shot needed to meet the visual demands of the director as well as bridge two film sets that were on two different continents. When […]

Collision Objects Galore! – Sample SpeedTrees Reworked

Thanks to a forum post from a vigilant Unity user we were made aware of a bit of a slip up on our part. We found that we shipped sample trees with far too many and incorrectly placed collision objects in the subscription SpeedTree Modeler. One of the models was even shifted after the collision […]

SpeedTree® Heads West for Academy Accolades

In a few days, the SpeedTree team, along with spouses, friends & family, will jet off to Southern California to pick up our Technical Achievement Academy Award®. The presentation will take place at a black tie dinner Saturday night at the Beverly Wilshire Hotel, a few steps from the famed Rodeo Drive and what feels […]

New Trees Thursday – 3 New UE4 Models on Our Store

We’re always adding new Unreal Engine 4 tree models to the SpeedTree Library, allowing UE4.3 or higher users to create even more varied environments.  See our three new models on sale at 33% off – for a limited time. Amur Cork SpeedTree package for Unreal Engine 4.3 or higher users added to our store.   […]