Wow. We’ve been working with CD Projekt on The Witcher 3 for a while now, but every time they release new screenshots, we’re stunned. Our compliments to CD Projekt on their absolutely brilliant work with SpeedTree and the entire title! SpeedTree has come a long way since the days of Elder Scrolls IV: Oblivion, the […]
Author Archives: Michael Sechrest
Flaming Trees in Far Cry® 4 When people are considering using SpeedTree in a game, they often ask us questions like these: Can SpeedTree destroy trees? Knock them over? Burn them? The answer: “Well, no. But it can help.” Destruction requires a high level of interaction between the SpeedTree asset and other parts of the […]
When Industrial Light and Magic approached us about growing a small sapling into a massive forest for a key scene in the film Noah, needless to say, we were excited to help bring this vision to life. We were especially thrilled that this collaboration ultimately led to the development of the new Animated Growth feature, […]
Jamir Blanco, who started using SpeedTree® almost two years ago, reports that the software has impressed his colleagues, won him recognition and helped him complete projects quickly. Here’s more about Jamir and his experiences: Name: Jamir Blanco Title/Occupation: Freelance environment artist for film, game, and animation SpeedTree Product Used: SpeedTree Studio SpeedTree User Since: September […]
We’re still putting together the official marketing material for the Unity 5 launch (web pages, tutorial videos, etc.) but I thought I’d share some of the details we revealed at GDC with those of you that are curious. First of all, here’s a link to my GDC presentation in the Unity theater. It’s a little […]
We’ve struggled with this decision in the past and finally made the move to online docs this time around with the release of v7.0. This may be an unwelcome decision to some of you, but the benefit of easily getting documentation updates to everyone put us over the edge. Why the change? Previously, our options […]
While SpeedTree® is playing a visible role in a growing list of major feature film productions, we wouldn’t want to miss an opportunity to share how our toolkit is being artfully used in all kinds of productions, large and small—including TV commercials. One recent example involved Ingenuity Engine, a Hollywood-based VFX studio that used SpeedTree […]
SpeedTree® Cinema and Studio v7 is now available for evaluation, license and upgrade and we could not be more thrilled! Version 7 was developed alongside some of the world’s top visual effects studios, allowing us to create exciting new tools like Subdivision Surface Modeling, Animated Growth, Alembic Export, Render Sequence and more. In fact, some […]
If you’re planning to be at SIGGRAPH 2013 (July 23-25, Anaheim Convention Center), we invite you to come to the SpeedTree® booth and get a first look at one of the biggest tech leaps we’ve presented at a conference in quite a while. This will include a preview of version 7 of SpeedTree Cinema and […]
If you’re a reader of Cinefex magazine, you may have spotted several recent mentions of SpeedTree® in two July articles highlighting cinematic visual effects created for summer blockbusters Iron Man 3 and White House Down. Iron Man 3: In the July Cinefex story, Rough Around the Edges, Jody Duncan outlines the work of visual effects […]
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