Author Archives: Michael Sechrest

SpeedTree® Used in “Star Trek Into Darkness”

We’re as excited as every other Trekkie to watch the new Star Trek Into Darkness movie, which opened yesterday in U.S. theaters. The movie’s special effects were lead by Industrial Light & Magic, who used SpeedTree® in some shots of the film (we may have more information to share about this later). Click below to enjoy […]

Architectural Projects Showcased on New SpeedTree® Gallery

Because an increasing number of architects and 3D designers are choosing to use SpeedTree® Studio and SpeedTree Architect for high-end architectural visualization projects, we have created a new image gallery to showcase some of the exceptional work being produced. Stop by our Architectural Gallery to see examples of how SpeedTree is being used to create […]

SpeedTree® Enhances Oscar® Winning and Nominated Film Productions

Updated February 26, 2013 With the 2012 Oscars® now in the history books, it’s a good time to point out how SpeedTree® has played a part in several major productions recently recognized for excellence in visual effects. Check out the winning and nominated films/studios that have used SpeedTree to help create lifelike animated trees and vegetation […]

Here Be Dragons . . . Make More Than Just Trees with SpeedTree®

Despite the name Speed “Tree” you may be surprised to see the creative ways that artists are using our toolkit do more than just make trees.  In fact, SpeedTree can be used in conjunction with other 3D tools to model and render all kinds of crazy stuff, from Kudzu animal sculptures to headless haunted creatures […]

Modeling “Sky-Sensitive” Leaves and Phototropism with SpeedTree®

As a lead into this new feature I’d like to present a common interaction I have with people at SIGGRAPH every year . . . Random Attendee: “So what is this, an L-system?” (referring to formal Lindenmayer systems) Me: “No, SpeedTree is much closer to an art tool than it is a biology simulator.” That’s […]

SpeedTree® in 3ds Max® and V-Ray®

One of the main challenges of developing a standalone modeling app is making sure it fits in with as many modeling and rendering pipelines as it can. This is no small feat — it isn’t enough to simply export an OBJ or FBX file and say you’re done. Getting the materials correct for your particular […]

New 6.2 Feature – The Wind Wizard for 3D Animated Trees

Update: Here’s a new video of the Wind Wizard, this time with some manual tuning after the initial pass. Done in version 6.2.3 of the Modeler. As the main person behind SpeedTree’s wind algorithm I can say this without hurting anyone’s feelings – tuning the wind in SpeedTree can be kind of hard.  It pains me to say […]

SpeedTree Cinema 6.2 Builds On Success In Recent Major Films

With the release of SpeedTree Cinema/Studio 6.2 and unveiling at SIGGRAPH 2012 (Booth #244), we can’t wait to see the amazing things that film, animation and TV producers will do next with our modeling and rendering tools.  It’s truly exciting for us to see how talented animators and artists are using SpeedTree to create tree […]