Artem shines a light on how he created his fantasy forest scene.
Tag Archives: interview
We went into the woods to learn about this Ubisoft artist and their photoreal UE4 scene.
Spring is here! If you don’t have a garden seeded, read about how Anthony brought these digital blooms to life!
Jeremy Heintz shares his journey as a 3D artist; read about how far he’s come and where he’s going next!
Environment artist Bao Le spoke with us about their process creating real-time environments.
Spring had only just begun when we stumbled upon Melody Romero’s “Kiki’s House,” a 3D interpretation of a background from the Studio Ghibli film, “Kiki’s Delivery Service.” Flowers hang to dry from the ceiling in colorful bunches, plants in baskets and pots soak in the sunshine streaming from the windows: it exudes an undeniably homey […]