San Andreas centers around the eponymous California faultline and the earthquakes triggered by a massive tectonic shift. What follows the earthquake and its aftershocks is wide-spread destruction, tsunamis, falling skyscrapers, Dwayne Johnson using various land/air/sea vehicles to rescue his family, and of course a veritable boatload of technology to bringing it to life on the […]
Author Archives: Danny Oakes
Zombies and SpeedTree Madfinger Games have created some of the best selling mobile shoot-em-ups including the Dead Trigger and Shadow Gun series. Unkilled, their new zombie first person shooter, boasts some of the most robust graphics available on mobile and was built with Unity 5. This zombie and gun-filled romp through New York takes full advantage […]
Our Subscription Modeler just got better… If access to cutting edge foliage generation for $19 wasn’t enough, we’re sweetening the deal with new perks for our UE4 and Unity 5 Subscription Modelers! Starting today (September 1st) we’ll be offering anyone with an active SpeedTree subscription to UE4 or Unity 5 15% off of all assets […]
SpeedTree End Of Summer Sale Summer may be winding down, but we’ve got big plans for SpeedTree this fall. To kick things off, we’re celebrating the imminent change of seasons with a store-wide sale on our Unreal Engine 4 and Unity 5 assets. All our packages and models have been cut by 40% until September […]
Uppercut Games is no stranger to creating compelling environments. From their past experience working on AAA titles such as Bioshock to their mobile game hits Epoch and Epoch 2, they bring all their experience and passion to bear on their latest title, Submerged. Eschewing combat and violence for storytelling, Submerged focuses on telling a story through exploration of a rich environment. […]
If you think our Academy Award winning software is only used in summer blockbuster movies, think again. Since first appearing on the big screen with James Cameron’s Avatar, SpeedTree is being used for digital forests not just for VFX in mega-blockbuster hits, but also in indie productions and television (Including Sharknado 3: Oh Hell No). As […]
Exclusives at SIGGRAPH… SpeedTree is at SIGGRAPH this year in booth #304 in the South Hall of the LA Convention Center. After the great year we’ve had we’re excited to be able to catch up with our customers face to face in sunny LA. SpeedTree has been in some of the biggest games and movies of 2015 […]
Iestyn Lloyd took the stage at Unite Europe 2015 to break down how he utilizes all that Unity has to offer to crank up creativity when using Unity 5. Emphasizing the treasure trove that is the Unity asset store, he explains how he uses a variety of assets (Including SpeedTree) and post-process effects to quickly […]
New Desktop Marine Package Available! Whether you are assembling an underwater exploration game or need some assets to add some life to the rivers, lakes, and seas of your project; our new aquatic assets have you covered. Like all of the assets in our store, these models come with tuned wind and LOD effects that allow you […]
In case you haven’t heard, The Witcher 3: The Wild Hunt is a massive game. Spanning multiple continents, the team at CD Projekt Red managed to create a world that seethes with life and danger. Utilizing the deepest integration of SpeedTree for Games that we’ve seen, the team managed to create 200+ (a rough estimate) varieties […]