When building the ultimate game engine for open world RPGs, CD Projekt Red chose SpeedTree for Games to incorporate into REDengine 3. Their goal was to create a toolkit that would enable them to handle the challenges of building an expansive open world that allowed for a compelling narrative, balancing freedom with story line, complexity with […]
Author Archives: Danny Oakes
Arbor Day is this Friday the 24th of April, which means it’s time to shut down your computer, step outside and get your hands dirty planting trees and exploring real-life foliage generation. At the very least give a tree a hug or a loving pat, and let it know that you care. Once that’s done, head […]
Today we’re happy to announce the release of SpeedTree for Games v7. SpeedTree for Games has been used in AAA development since 2002 and continues to be used in some of the most exciting, bleeding edge next-gen titles coming out this year. Our new release brings significant changes to our Modeler, Compiler, and SDK to […]
Right out of the gate, SpeedTree is starting to show up in some great looking games being developed in Unity 5. P.A.M.E.L.A. was one of the games featured in Unity 5’s showcase reel at their Tuesday morning GDC announcement. P.A.M.E.L.A. is NVYVE Studio’s first project, an open-ended survival horror game that that builds on the […]
We’re constantly working to add new varieties to our asset store and our latest addition brings a broader range of species into a single package. As with our other package this includes all the tuned lightmap UV’s (for UE4), LODs, Seasonal Variations, tuned wind effects, leaf map maker files and more; making this the best […]
The first day of Spring is here at SpeedTree, and here in South Carolina it is…remarkably cloudy and overcast. But still, there’s no denying that the sun is tipping past the equator and it will only get warmer. So in honor of this Vernal Equinox, we’re holding a sale of all our assets and asset packages for […]
Unity 5 was announced this morning with one resounding theme: Democratization. The world of video game engines is undergoing a massive shift in how video games develop as the smaller indie developers like Facepunch Studios and Camoflaj release stunning titles without the aid of major studios. The integration of powerful technologies such as SpeedTree and Oculus […]
In case you haven’t noticed, games and the tools used to make them are not getting any smaller. From upcoming games like The Witcher 3: Wild Hunt, which shows off a world size that is 20% larger than the thumb-numbing blissful world trek that was Skyrim, to Far Cry 4, which demonstrated that a linear […]
Integration of SpeedTree into UE4 and Unity 5 has allowed thousands of developers to access the Academy Award winning tools used by AAA developers and major VFX studios and the results have been amazing. We want to take a moment to highlight some of great work coming out of these communities and show off what […]
The Order: 1886 has finally arrived, and it is without a doubt one of the most impressive looking games ever made, setting a new standard for graphics in console games. California-based studio Ready at Dawn has been spending the last four years creating an exquisitely detailed Victorian London, albeit an alternate history London replete […]