Author Archives: Danny Oakes

The SpeedTrees of The Witcher 3: The Wild Hunt

When building the ultimate game engine for open world RPGs, CD Projekt Red chose SpeedTree for Games to incorporate into REDengine 3.  Their goal was to create a toolkit that would enable them to handle the challenges of building an expansive open world that allowed for a compelling narrative, balancing freedom with story line, complexity with […]

Introducing Desktop Tree Package 2

We’re constantly working to add new varieties to our asset store and our latest addition brings a broader range of species into a single package.  As with our other package this includes all the tuned lightmap UV’s (for UE4), LODs, Seasonal Variations, tuned wind effects, leaf map maker files and more; making this the best […]

SpeedTree and the Democratization of Unity 5

Unity 5 was announced this morning with one resounding theme: Democratization. The world of video game engines is undergoing a massive shift in how video games develop as the smaller indie developers like Facepunch Studios and Camoflaj release stunning titles without the aid of major studios. The integration of powerful technologies such as SpeedTree and Oculus […]

Unreal Engine 4.7 Makes Huge Forests Easier Than Ever

  In case you haven’t noticed, games and the tools used to make them are not getting any smaller. From upcoming games like The Witcher 3: Wild Hunt, which shows off a world size that is 20% larger than the thumb-numbing blissful world trek that was Skyrim, to Far Cry 4, which demonstrated that a linear […]

Indie Showcase-Koola and Adam Goodrich

Integration of SpeedTree into UE4 and Unity 5 has allowed thousands of developers to access the Academy Award winning tools used by AAA developers and major VFX studios and the results have been amazing.  We want to take a moment to highlight some of great work coming out of these communities and show off what […]

SpeedTree and The Order: 1886

  The Order: 1886 has finally arrived, and it is without a doubt one of the most impressive looking games ever made, setting a new standard for graphics in console games. California-based studio Ready at Dawn has been spending the last four years creating an exquisitely detailed Victorian London, albeit an alternate history London replete […]