SpeedTree® for Games is out in force in the first round of games for Sony’s PlayStation® 4 and Microsoft’s Xbox One. Here’s where to look for us in next gen: PS4 Titles Featuring SpeedTree for Games Available at launch: Battlefield 4 Killzone™: Shadows Fall Skylanders Swap Force Releasing post-launch: The Witcher™ 3: Wild Hunt Dragon […]
Category Archives: Video Games
The White House has taken a real beating this summer at the movies. It saw no less than three takeovers by terrorists on the silver screen. First, 1600 Pennsylvania Avenue was attacked by Cobra in G.I. Joe: Retaliation. Then the president and a lone U.S. Capitol Police officer had to fight a criminal mastermind in […]
The tighter integration of SpeedTree® for Games into Unreal Engine 4 by Epic Games takes a new approach resulting in more options and a better all-around structure for moving forward. With the improved Unreal Engine 4 integration, SpeedTree tools are built right into the regular static mesh object that comprises the bulk of every scene […]
If you saw LocoCycle previewed at last month’s E3, you already know it’s a uniquely fun and crazy game featuring an escaped motorcycle named I.R.I.S., dragging (yes, literally dragging) her Spanish-speaking mechanic over countless highways and a variety of outdoor environments. LocoCycle will be one of the first game titles available on the new Xbox […]
After the wrap-up of the E3 conference earlier this week, all we can say is, Wow! We knew that SpeedTree® for Games would fully support the new PlayStation® 4 and Xbox One consoles. We knew that Bungie’s Destiny™, announced as a SpeedTree® title April 23, wouldn’t be the only game that brings SpeedTree to PlayStation® 4 and […]
SpeedTree® for Games is featured prominently in a major update of Survive, an independent downloadable game that bills itself as the first true open world zombie survival shooter. As David Tse, CEO and Technical Director of Subsurface Games, noted . . . “SpeedTree uses a very sophisticated level of detail system so that many near […]
If you’re going to be in San Francisco next week, be sure visit to the IDV team in Booth #831 at GDC 2013 (March 27-29, Moscone Convention Center), where we’ll be debuting our new version of SpeedTree for Games. Our just-released version 6.3 includes some important new features for game developers, including: New Platform Support: […]
Several games under development for the just-revealed PlayStation®4 will feature SpeedTree® for Games, and it was announced today that the game industry’s premier vegetation middleware fully supports the platform. We’re really excited about the PS4’s system architecture. We welcomed the eight symmetric x86 cores with open arms, as I suspect most developers will. The abundant […]
The SpeedTree® real-time/games pipeline involves three major components: SpeedTree Modeler: This is where video game animation artists create and edit vegetation models, in real-time or cinematic resolutions. In the Games version, LODs and wind are tuned in using an animated WYSIWYG window that mirrors the run-time SDK’s behavior. SpeedTree Compiler: Takes the models saved in […]
One of the more common questions we hear at IDV is, “What do I get with a SpeedTree for Games license?” All licensees get the same thing so it’s one of the easier questions I field. In short, SpeedTree for Games includes the suite of components necessary to model and render trees within a wide […]