Author Archives: Kevin Meredith

Southern Nevada Water Authority Ad, Featuring Growth, by Ingenuity Engine

SpeedTree®‎ Cinema’s v7 animated growth simulation has proven especially popular among our customers, with Noah and two commercials already featuring the new capabilities. Digital Domain used v7 growth to capture the progress of a South African city, and, as described below by Creative Director Grant Miller, Ingenuity Engine of Los Angeles used the feature to […]

SpeedTree® on the Frontlines of Next-Gen Gaming

SpeedTree® for Games is out in force in the first round of games for Sony’s PlayStation® 4 and Microsoft’s Xbox One. Here’s where to look for us in next gen: PS4 Titles Featuring SpeedTree for Games Available at launch: Battlefield 4 Killzone™: Shadows Fall Skylanders Swap Force Releasing post-launch: The Witcher™ 3: Wild Hunt Dragon […]

SpeedTree® Cinema 7 Beta “Animated Growth” Feature Used in Digital Domain Project

With the release of SpeedTree® Cinema 7 approaching, visual effects pros and animators are telling us how anxious they are to get their hands on some of the new features in version 7, including the ability to simulate growth. This feature was put to excellent use by Digital Domain, which utilized a beta version of SpeedTree […]

Twisted Pixel’s LocoCycle to Feature SpeedTree® on Xbox One

If you saw LocoCycle previewed at last month’s E3, you already know it’s a uniquely fun and crazy game featuring an escaped motorcycle named I.R.I.S., dragging (yes, literally dragging) her Spanish-speaking mechanic over countless highways and a variety of outdoor environments.  LocoCycle will be one of the first game titles available on the new Xbox […]

Lots of Next-Gen Titles Using SpeedTree® Announced at E3

After the wrap-up of the E3 conference earlier this week, all we can say is, Wow! We knew that SpeedTree® for Games would fully support the new PlayStation® 4 and Xbox One consoles. We knew that Bungie’s Destiny™, announced as a SpeedTree® title April 23, wouldn’t be the only game that brings SpeedTree to PlayStation® 4 and […]

SpeedTree® for Games Featured in Indie Zombie Survival Shooter “Survive”

SpeedTree® for Games is featured prominently in a major update of Survive, an independent downloadable game that bills itself as the first true open world zombie survival shooter.  As David Tse, CEO and Technical Director of Subsurface Games, noted . . . “SpeedTree uses a very sophisticated level of detail system so that many near […]

Stop by Booth #831 at GDC to Get a First Look at SpeedTree® for Games v6.3

If you’re going to be in San Francisco next week, be sure visit to the IDV team in Booth #831 at GDC 2013 (March 27-29, Moscone Convention Center), where we’ll be debuting our new version of SpeedTree for Games. Our just-released version 6.3 includes some important new features for game developers, including: New Platform Support: […]

SpeedTree® Enhances Architectural Visualization with 200+ Trees

As more architects turn to SpeedTree® Studio/Architect for 3D visualization, we’re sharing examples of their excellent work on our new architectural gallery and recently learned about an arch viz project where SpeedTree was used for creating over 200 precisely modeled trees  . . . When Rob Meyers, the founder & 3D Experience Designer at Visual […]

SpeedTree® Focus of New Online Course at fxphd

We’re pleased to share that fxphd, an online training school for post-production visual effects, and motion graphics, is now offering a course on several SpeedTree v6 animation products taught by the award-winning VFX supervisor at Brainstorm Digital, Eran Dinur.  The course, PNT205: 3D Plants and Digital Environments, will guide participants working with SpeedTree and VFX software in […]

cmiVFX SpeedTree® Tutorial: Creating Digital Forest Assets Volume 1

cmiVFX, which makes and markets detailed tutorials for visual effects artists around the world, has developed a 2-hour, 50-minute SpeedTree® tutorial for creating digital trees and forests. “The days of using turtle equations for the sole purpose of creating branches and leaves are all but a memory when you have access to IDV’s SpeedTree Modeler,” […]