We’re excited to announce a new agreement with the Gnomon School of Visual Effects, one of the world’s leading schools for CG training, to make SpeedTree a key part of Gnomon’s training curriculum before the end of the year. SpeedTree will be installed in the school’s computer labs, taught in its digital environment creation courses, […]
Author Archives: Chris King
When we released the first version of SpeedTree, it was a novel concept. No middleware, which we’ve heard of, combined both artistic content and tools with a run-time that could be integrated into a game engine. Naturally, the video game development community was skeptical. When we debuted SpeedTree for Games at GDC 2003 in a […]