Introducing speedtree 9
Bring environments to life with powerful procedural modeling, cutting-edge photogrammetry workflows, and a new set of intuitive art tools. SpeedTree 9 is our most accessible toolkit yet, with integrations for every engine and affordable licensing options. Start creating today!
new in SpeedTree 9
Photogrammetry Conversion
Convert photogrammetry scans into procedural models with the Mesh Converter, a new SpeedTree generator. Transform a scanned asset’s unique, photoreal details into efficient SpeedTree geometry, then use procedural tools to make endless edits and variations.
See the Mesh converter in actionFreehand Creation
Craft an epic hero tree or fine-tune a collection of assets with Freehand Mode, designed to put artists in control. Hand-draw models, bend branches, sculpt key details, and edit down to a single vertex with an intuitive, visual toolset. Use Freehand Mode in concert with procedural generators to make custom edits and discover your own ideal workflow.
Models for Every Biome
Get started with dynamic models built for every biome. Browse a library of plants with infinite potential, PBR textures, built-in seasonal variations, and customizable wind settings.
Powerful Performance
Today’s AAA games and biggest blockbusters rely on SpeedTree. Manage complex wind, LODs, and rendering on a massive scale with the SpeedTree Games SDK and Cinema Engine. Included with Enterprise licenses, SpeedTree SDK and Engine tech is built for next-gen performance.
Accessible Pricing
SpeedTree 9 Games and Cinema licenses now have the same pricing, making it easy to find the right toolkit. The Indie license is only $19 per month and works with any pipeline. SpeedTree Pro is perfect for freelancers and small teams, and Enterprise features unparalleled tech, service, and support.
Feature list
- Photogrammetry Mesh Converter | Creates fully realized vegetation models from 3D scans in three ways:
- Capturing and creating tiling bark maps
- Converting scans to native SpeedTree geometry
- Extending scans with native SpeedTree geometry
- Freehand Mode | A collection of visual tools for editing models by hand:
- Bending
- Vertex editing
- Click-place
- Painting displacement (sculpting)
- Painting vertex colors
- Painting vertex detail
- Hand drawing
- HDRI Lighting
- Atlas Control | Modify the atlas layout
- USD Support
- New Branch Features | Zig-zag, jink, texture map skew correction
- Loopable VFX Wind | Create looping vertex caches for VFX applications
- New Games Wind | Faster and more visually appealing real-time wind
- Backside Materials
- Feature Vertices | Procedurally add vertex detail to capture details
- Revamped Mesh Crawling
- Ambient Occlusion Improvements | The per-vertex AO computations are faster and more accurate
- Cutout Editor Improvements | Automatically generated vertices, height map backgrounds, and two-sided output
- Workflow Improvements | Searchable property bar, customizable “Favorite” properties, improved GUI layout, new properties on popular generators, pipeline customization, improved error messaging
- Turntable Renders
SpeedTree 8 upgrades
If you have active perpetual purchases from within the past three months (as of January 12, 2022), please contact us about upgrading.
If you have an active (non-perpetual) cinema license, an active SpeedTree Games Indie 8 license, or an active SpeedTree UE4, Unity, (paid) Lumberyard subscription license, you will get access to SpeedTree 9. The download will be in your account. Contact us for a license, which will last the remainder of your current license term.
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