The days are getting shorter and time keeps flying by! Slow down, and find inspiration with five of our favorite projects from July. 

ETPA Graduation Game – “Siren : Rex Maria”

The graduating students behind, “Siren : Rex Maria,” invite players to dive into their horror-exploration game. Once there, Hugo Lafont’s environment art and lighting guide you from the peaceful, open sea into a claustrophobic ship interior. If you enjoy environment design in dangerous settings, you might also enjoy our interview with Hitman tech artist, Martin Nielsen.

RUBIKA Student Game – “Jivana”

There’s a lot to admire in, “Jivana,” starting with the game’s stylized setting. The nature-inspired exploration and platforming mechanics directly connect players to the endangered world. If you’re not sure where to start your own stylized workflow, check out our interview with Florian Elie!

Borys Udodenko – “Forest Shrine”

After two years of learning, Borys Udodenko returned to an old project, “Forest Shrine,” and captured it with these mesmerizing cinematics. While your real-time camera may be virtual, its settings are based on the real-deal: try out this interactive tool to better understand camera settings and level-up your real-time cinematography.

Raj Joshi – “Pilgrimage”

After first encountering Raj Joshi’s work through his Bots and Plants themed series, “Pilgrimage,” feels like a culmination of his work with these two contrasting themes. Seeing technology entwined with nature reminds us of our interview with Vitor Maccari about their fanart, “Castle in the Sky”.

Jonjo Hemmens – “Hemlock Forest”

Jonjo Hemmens’ first foray into organic modeling, “Hemlock Forest,” is a fantastic biome that took a lot of time, patience, and research to construct. We haven’t fallen this hard for a realistic environment since we spoke to Théophile Lebeau about his “Ramped Up Forest”! 

Start your next project with SpeedTrees inspired by July’s Top 5!

Queen Palm
(Cinema | Games)

We’re hoping to revisit underwater foliage soon but, for now, we’ll have to recommend the feathery fronds of our queen palm to adorn the shores of your undersea adventure.

Cosmos
(Games)

While our flowers won’t turn into bridges like some found in Jivana, we do have cosmos to add pops of color to your environment!

Japanese Cedar
(Cinema | Games)

In Borys Udodenko’s, “Forest Shrine,” the towering trees may already be Japanese cedars (but if they aren’t, they’d make a great addition!)

Banyan
(Cinema | Games)

The hanging roots of our banyan trees would fit well into the sacred, overgrown forest of Raj Joshi’s, “Pilgrimage”.

Eastern White Pine
(Cinema | Games)

As impressive as Jonjo Hemmens’, “Hemlock forest,”  is, this biome contains more species than could be showcased in a real-time environment, like our eastern white pine.