This November look-back brings us a “Wild” short, an ambitious work-in-progress, and fascinating fanart. Hop right in and get the motivation you need to finish the year off strong!

Laura Jamorski, Camille Hubert, & Arnaud Pezere – “Wild”

There’s a lot to enjoy in “Wild”: the animation is expressive, the cinematography is interesting, the comedy is delivered with impeccable timing, and the piece as a whole shines as a collaborative success for ECV Bordeaux students Laura Jamorski, Camille Hubert, and Arnaud Pezere. To create a similar suite of tropical plants, get familiar with our frond generator

Jun-Won Park – “Tetsujin28go_FANART”

As if the cartoon had been abandoned since Jun-Won Park last watched it, “Tetsujin28go_Fanart,” brings a new perspective to an established series. Want to reveal the roots of your tree in a climactic robot battle? You can add them by right-clicking in the modeling window and, under “add geometry to selected”, you can find roots under “decorations”. Unsure of how to finesse your roots? The template is a modified branch generator!

Mike Marra – “Nagrand”

What’s especially cool about this World of Warcraft fanart is that its creator, Mike Marra, is a lighting artist at Blizzard! To generate trunk silhouettes like those found in “Nagrand,” take SpeedTree’s hand-drawing tools for a spin!

Unfamiliar with the World of Warcraft’s Land of Winds? Check out Mike Marra’s reference board to see the game environment images his project is based on!

Saga Alayyoubi – “Untitled Indie Game – Work in Progress #1”

The mysterious landscapes found in Saga Alayyoubi’s, “Untitled Indie Game – Work in Progress #1” are tantalizing previews of a fantasy world with gorgeously rendered foliage. To make your expansive real-time environments function at their best, be sure to review our docs on Level of Detail (LOD).

Vladislav Shintukov – “Uncharted 4: A Thief’s End”

Much like the treasury map that inspired it, Vladislav Shintukov’s sprawling fanart is chock full of nooks and crannies to explore and platforms to scale. Grow vines around the buildings in your environment with mesh forces

Araucaria Pine

(Cinema | Games)

The spherical needle formations of the araucaria pine would fit in well in the stylized jungle of, “Wild.” 

Japanese Cedar: Forest (Sparse)

Japanese Cedar

(Cinema)

With “Tetsujin28go,” set in Japan, the Japanese Cedar would fit well into Jun-Won Park’s fanart.

Rocky Mountain Juniper

(Cinema | Games)

The trees dotting the landscape of Mike Marra’s, “Nagrand,” have gnarled silhouettes similar to our Rocky Mountain Juniper. 

Weeping Beech

(Cinema | Games)

The weeping tree swaying in the breeze at the base of Saga Alayyoubi’s castle reminds us of our weeping beech.

Brazilian Peppertree

(Cinema | Games)

Nothing quite like a tree that’s poisonous to add another element of danger to Vladislav Shintukov’s, “Uncharted 4: A Thief’s End,” fanart. 

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