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biome | |
Genus | Malpighiales |
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Lombardy Poplar (UE4)
$39.00
Lombardy Poplar in various resolutions. 9 complete models and 18 leaf map makers!
They’re drop-in ready for UE 4.3 or higher, or you can subscribe to the SpeedTree Modeler to tweak, randomize, or edit to your exact specifications.
Additional information
Description
Lombardy Poplar (Populus nigra italica)
The Lombardy poplar tree is a deciduous conifer and a Mediterranean native. A member of the willow family, the Lombardy’s tall, narrow shape makes it a poor choice for shade. Lombardy trees require lots of space and large amounts of water. Lombardy poplar trees are best known for their columnar form and unusual branching structure. They are fast-growing trees, growing as much as 6 feet per year. This makes them a popular choice when people want ‘living wall’ privacy screens or windbreaks in a hurry.
What’s Included?
- One full, one autumn, and one bare version in hero resolution
- One full, one autumn, and one bare in desktop resolution
- One full, one autumn, and one bare version in mobile resolution
- 49 high-resolution diffuse, normal, and specular maps
- 18 leaf map maker SPM files (utilities for easily creating and adjusting leaf-group textures, Modeler subscription needed)
Extras
What makes SpeedTree models so special? How many features are packed into each model? Details here.
- Hero, desktop, and mobile resolutions
- Tuned lightmap UVs for UE4, all LODs
- Seasonal variations
- Collision objects
- Tuned LOD transitions
- Tuned wind effects
- Preset ambient occlusion
- Leaf map maker SPM files
- Branch seam blending used
Want to create limitless variations of these trees or tweak them in any way? A Modeler subscription will get the job done.
User License
Use of this product is subject to the terms of the SpeedTree Model Library Components End User License Agreement.
This product is intended for use with Unreal Engine 4 Subscription and will function properly only with that software (specifically, version 4.3 or newer). This product is not a mesh or standalone asset, and cannot be used to create or export a mesh or standalone asset. It can be modified only with the SpeedTree for UE4 Modeler.