continent | |
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biome | |
Genus | Acer |
species | |
size | |
compatibility | |
Package Type |
Red Maple (Unity)
$39.00
**For use with Unity 5 beta and newer only**
Red Maple in various resolutions. 18 complete models and 14 leaf map makers!
They’re drop-in ready for Unity 5 beta or higher, or you can subscribe to the SpeedTree Modeler to tweak, randomize, or edit to your exact specifications.
Additional information
Description
Red Maple (Acer rubrum)
**For use with Unity 5 beta and newer only**
Red Maple is one of the most widespreading trees in the eastern US, stemming from its ability to survive under a variety of conditions. Its leaves, as its name implies, turn a brilliant red in the fall. Red Maple is included in both the Desktop Tree Package and the Mobile Tree Package, if you’re looking for multiple tree species.
What’s Included?
- Summer, autumn, and winter versions in hero resolution
- Summer, autumn, and winter versions in desktop resolution
- Summer, autumn, and winter versions in mobile resolution
- Young versions in hero, desktop, and mobile resolution; summer, autumn, and winter versions of each
- 21 high-resolution diffuse maps
- 21 high-resolution normal maps
- 14 leaf map maker SPM files (utilities for easily creating and adjusting leaf-group textures, Modeler subscription needed)
Extras
What makes SpeedTree models so special? How many features are packed into each model? Details here.
- Hero, desktop, and mobile resolutions
- Seasonal variations
- Collision objects
- Tuned LOD transitions
- Tuned wind effects
- Preset ambient occlusion
- Leaf map maker SPM files
- Branch seam blending used
Want to create limitless variations of these trees or tweak them in any way? A Modeler subscription will get the job done.
User License
Use of this product is subject to the terms of the SpeedTree Model Library Components End User License Agreement.
This product is intended for use with Unity 5 Subscription and will function properly only with that software (specifically, version 5 beta or newer). This product is not a mesh or standalone asset, and cannot be used to create or export a mesh or standalone asset. It can be modified only with the SpeedTree for Unity Modeler.