October is a special month, one where we can finally share the projects we’ve squirreled away for a maximally spooky month of SpeedTree content. Scroll down to look back at the best of October before diving into our November finds!

Amin Barmaki – Giant Skull Woods

Amin Barmaki’s, “Giant Skull Woods,” gives you exactly what it advertises: a foggy forest with a mossy skull that, at the right angle, could be mistaken for a boulder. Achieve similar tree silhouettes with branch structures that start higher up on the trunk by adjusting the boundaries of your “first” and “last” settings in your branch generator’s generation tab (get to know your branch generator better on our docs!). 


Trey Brown
– The Nightmare Engine

Everything is constantly moving. || Most movement is too small to notice,
but I can feel it. || I can feel everything. || I can feel the pulse of the room I’m in,
its veins run under my chair, || and as the blood runs through the veins
it rocks my chair back and forth. || I wish I could be still. || You found me.

Trey Brown’s, “The Nightmare Engine,” is a wonderfully menacing project with patient pacing. It begins with the gentle shifting of shadows on a forest floor, then we find strange wires wrapped around trees and whirring loudly on the ground. We follow the mysterious wires through the green fog to discover the engine itself, where it activates and then goes quiet again, its purpose and effect unknown. Wind wires or vines around the trees in your scene using helpful tips from our docs on mesh forces!

Ondřej Tvrdý – Forest Cabin

Ondřej Tvrdý’s, “Forest Cabin,” is a chilling example of environmental storytelling. From an unassuming evening to a daytime crime scene, we scrutinize the real-time environment like a detective examining and documenting the evidence. The trees in the background might not play an integral role in the crime, but they do set the stage and fill the scene with clusters built for performance in real-time environments.

Olufisáyọ Alọ – Sofiya’s Dream House

The journey to Olufisáyọ Alọ’s, “Sofiya’s Dream House,” reminds us of trick or treating: it might seem a little scary at first but there’s something good waiting at the end of the tunnel. Grow ivy onto your roots and trunk by creating a collection, then use them as a mesh force to attract and obstruct the vines.

Joris Van Hugten – Stylized Diorama – Parallel

Dioramas can be a rote exercise in showcasing rotating assets, so we celebrate when an artist takes it in a unique direction. Joris Van Hugten’s, “Parallel,” turns his diorama into a playful storytelling exercise. While there’s a lot to love about the scene, we enjoy the stylized textures the most; optimize textures for your scene with a review of PBR materials in SpeedTree

Start your next project with SpeedTrees inspired by October’s Top 5!

Alien Stalk

(Cinema)

The landscape feels a little otherworldly in Amin Barmaki’s, “Giant Skull Woods,” bringing to mind our Alien Stalks. 

Eastern White Pine

(Cinema | Games)

The trees looming above Trey Brown’s, “The Nightmare Engine,” have silhouettes that make us recall our Eastern White Pine.

Norway Spruce

(Cinema | Games)

Like the conifers found in Ondřej Tvrdý’s, “Forest Cabin,” our Norway Spruce will help keep your real-time scene’s cabin crimes out of view of authorities until it’s too late. 

Twisted Swamp Beech

(Cinema)

The pathway leading to Olufisáyọ Alọ’s, “Sofiya’s Dream House,” would make a suitable home for our Twisted Swamp Beeches. 

Quaking Aspen

(Cinema | Games)

The trees with the speckled white bark in Joris Van Hugten’s, “Parallel,” brought to mind our Quaking Aspen.

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