Available as a subscription modeler for UE4 or a full license for UE4 Custom, the integration of SpeedTree® for Games offers a diverse range of features: a highly versatile modeling app, lightmap-ready UVs, scalable wind effects, seamless LOD and more. starting at only $19 a month.

SpeedTree 8 for UE4

Requires UE4.19 or newer

Free Export ONly Mode

Available to everyone with a free SpeedTree Store account, allows export .st files from any trees from the SpeedTree Store in any season or texture resolution.

Full Edit Mode

Unlocks the full capabilities of the SpeedTree modeler with a direct pipeline to UE4 through the .ST runtime format. Available as a monthly subscription for $19.month.

Feature List
  • PBR Materials and Workflow- Full PBR rendering in the SpeedTree Modeler as well as new editing tools for materials allow artists to fine tune their models before exporting into UE4.19+.
  • New Auto-LOD- New Intelligent method of LOD generation allows incredibly quick optimizations with the press of a button.
  • Parent Extensions- Extend your branches into the child branch, meaning limbs naturally extend to points, rather than nubs.
  • Phyllotaxy Generation Algorithm- New generation algorithm based on how leaves naturally grow on branches.
  • Mesh Cutout System- Easily cut meshes to the shape of your leaf or cluster using our new mesh editor.
  • Spine Noise- New property applies late or early noise along the length of the branch or trunk.
  • Bifurcation Generation Algorithm- New Branch algorithm automatically adds new child branches to create natural organic branch structures incredibly quickly.
  • Leaf Collision- New tool to automatically remove intersecting leaves or clusters.
  • Knot Generator- Completely refigured geometry for knots allows for more interesting gashes, knots, and scars.
  • Material Sets- Materials can be grouped into sets to allow edits across multiple leaf types or bark textures.
  • Discrete Season Approach- One .SPM model now uses a season curve to create unique trees at any point in the year.
  • Faster AO Computation
  • Interval Generation Algorithm- New algorithm that places branches in a set interval.
  • Aspect Ratio Correct Mapping-Textures wrap correctly, avoiding unsightly stretched textures.
  • Knockout- Automatically remove interior colliding branches to simplify structure.
  • New Split feature- Split replaces bifurcation, offering more natural split trees with wrapped textures.
  • Shape Control- Extend branches to a certain diameter sphere, allowing you to create “broccoli” tree structures.  
  • Pruning- Automatically and intelligently reduce the number of branches across the tree.
  • Decoration Generators- New “Fin” generator allows addition of more shelf fungus and more.
  • New Variance Models
  • Ancestor Gravity- New force applied per generator that applies gravity relative to it’s parent.
  • Shell Geometry- Create more interesting trunks or stumps with the new Shell Geometry generator.
  • Art Director Tool- Allows intuitive shaping of the tree, whether shaping entire branch levels or a single twig.

SpeedTree 7 Features

Works with the SpeedTree Modeler, available on Windows and Mac OSX for $19/mo. USD (this is a separate charge from the UE4 subscription fee). This award-winning vegetation editing tool delivers a unique combination of procedural and hand modeling, for quick, precise tree artistry. Features include hand drawing, subdivision surface modeling, fine-tuning of wind effects, growing your tree around imported mesh props, and much more.

All models are enabled to automatically create extremely efficient lightmap UVs.

Wind effects are scalable, delivering the same level of high-end animation as seen in the growing list of outstanding feature films that have used SpeedTree.

Smooth, tunable LOD transitions.

Works on any platform UE4 supports.

Buy just the trees you need from SpeedTree’s extensive, widely-varied Model Library store and drop them into your game as-is or tweak them first with the SpeedTree Modeler.

Works with instanced foliage rendering and instanced painting, with full wind support and per-instance color variation.

Provides the latest SpeedTree version and features, as long as the subscription is active.

Important NOTES:

The SpeedTree versions that work with the Custom and Subscription versions of UE4 are different products, with different technical features and licensing options, and each may be licensed only with its respective version of UE4.

Models purchased from the SpeedTree Store or created/edited in the SpeedTree Modeler cannot be exported out of UE4 Subscription and can be used only in that engine.

Pricing and terms subject to change without notice.

Other questions? Email us at sales@speedtree.com.