Tag Archives: UnrealEngine

Assassin’s Creed Syndicate Features SpeedTree Technology

Assassin’s Creed Syndicate is the second Assassins Creed title to use SpeedTree for Games taking the critically acclaimed combination of conspiracy, parkour, and swords and continuing the fight for freedom on the streets of London. Building on the Assassin’s Creed legacy of recreating architecturally accurate and stunning historical locations, Ubisoft Quebec has brought to life an incredible […]

October Subscription Modeler Perks

Monthly Bonus Content October 1 marks the second month of our SpeedTree Subscription Bonuses and we’ve got three models that will be available for any user with an active subscription. Each model comes in either a Hero, Desktop, or Mobile resolution. These assets will include all the variations (Fall, Winter, Summer) as well as any leaf map […]

Epic MegaJam SpeedTree Prizes!

After a year of epic Game James, the team at Unreal is putting together what is sure to be a well, epic competition to celebrate. We’re thrilled to be a part of raising the stakes for this competition by offering some prizes to the winners.  If you haven’t had a chance to witness one in […]

New Subscription Modeler Perks!

Our  Subscription Modeler just got better… If access to cutting edge foliage generation for $19 wasn’t enough, we’re sweetening the deal with new perks for our UE4 and Unity 5 Subscription Modelers!  Starting today (September 1st) we’ll be offering anyone with an active SpeedTree subscription to UE4 or Unity 5 15% off of all assets […]

End Of Summer Asset Sale!

SpeedTree End Of Summer Sale Summer may be winding down, but we’ve got big plans for SpeedTree this fall.  To kick things off,  we’re celebrating the imminent change of seasons with a store-wide sale on our Unreal Engine 4 and Unity 5 assets.  All our packages and models have been cut by 40% until September […]

The Watery World of Submerged and SpeedTree

Uppercut Games is no stranger to creating compelling environments. From their past experience working on AAA titles such as Bioshock to their mobile game hits Epoch and Epoch 2, they bring all their experience and passion to bear on their latest title, Submerged. Eschewing combat and violence for storytelling, Submerged focuses on telling a story through exploration of a rich environment. […]

Underwater SpeedTrees with New Desktop Marine Package

New Desktop Marine Package Available! Whether you are assembling an underwater exploration game or need some assets to add some life to the rivers, lakes, and seas of your project; our new aquatic assets have you covered. Like all of the assets in our store, these models come with tuned wind and LOD effects that allow you […]

200+ Varieties of Plant-life in The Witcher 3: The Wild Hunt

In case you haven’t heard, The Witcher 3: The Wild Hunt is a massive game.  Spanning multiple continents, the team at CD Projekt Red managed to create a world that  seethes with life and danger.  Utilizing the deepest integration of SpeedTree for Games that we’ve seen, the team managed to create 200+ (a rough estimate) varieties […]

Unreal 4.8 Adds New Foliage Features

The latest iteration of Unreal Engine includes the addition of some new powerful tools for foliage with open world games in mind.  Populating the landscape with trees requires more than just randomly dropping your assets on a map. It’s about crafting and controlling the world your players inhabit.  Placing your foliage using UE 4.8 procedural […]

Reality Check: The Magic of Middleware

Lucy James hosts the weekly web series Reality Check on Gamespot.com and uses the series to illuminate the technology and science behind everyone’s favorite video games.  After exploring some of the techniques that make open world games like The Witcher 3: The Wild Hunt possible she delved further into two of the middleware tools involved: […]