Tag Archives: Unity

SpeedTree® Receives a Scientific and Technical Academy Award®

The Academy of Motion Picture Arts and Sciences has honored three of our own with a Scientific and Technical Academy Award! Read the official announcement from the Academy. The actual award was presented at a ceremony in Beverly Hills, CA on February 7, 2015, to the three developers of SpeedTree®: IDV co-founders Michael Sechrest and […]

SpeedTree® Plays Major Role in GameDev.net’s Image of the Day – Twice!

Congrats to Adam Goodrich for making excellent use of SpeedTree for Unity in a picture named Image of the Day twice at GameDev.net, on December 31, 2014 and January 8, 2015. The winning image was selected by a vote among members of the GameDev.net community: Watch the scene that Adam created in this video . . . Adam, […]

New Trees Tuesday – Free Christmas Tree & 5 New Unity Models on Our Store

We’re always adding new Unity tree models to the SpeedTree Library, allowing Unity 5 Beta users to create even more varied environments. See our FREE Christmas tree and five new models on sale at 33% off – for a limited time. FREE Christmas Tree SpeedTree package for Unity 5 Beta users – Merry Christmas!   […]

SpeedTree® For Unity® 5 Beta Launched with $19/Month Modeler

Unity® 5, now released in beta and available for preorder, includes the first run-time integration with SpeedTree®, meaning the game industry’s premier vegetation may now be used directly with Unity Technologies’ popular engine. Unity 5 users who want to add dynamic, animated SpeedTree tree and plant models to their projects may download four free sample […]

Using SpeedTree to Match Concept Art (Time-Lapse Video)

In this 90-second video, we use the SpeedTree Modeler to create a tree from scratch, using concept art imported and placed directly in the scene. Textures and auxiliary scene meshes are pulled from our library, but everything else is created on-the-fly. All features shown, except seasonal change, are available in most versions of the SpeedTree […]

More About Unity 5

We’re still putting together the official marketing material for the Unity 5 launch (web pages, tutorial videos, etc.) but I thought I’d share some of the details we revealed at GDC with those of you that are curious. First of all, here’s a link to my GDC presentation in the Unity theater. It’s a little […]

SpeedTree® for Unity 5

As announced on Tuesday, SpeedTree® is coming to Unity 5. Immediately, questions arose about the level and quality of the integration and how the business model will work. Out of the box, Unity 5 and Unity 5 Pro will load and render SpeedTree models on most Unity-supported platforms, including mobile. The rendering code path includes […]