Uppercut Games is no stranger to creating compelling environments. From their past experience working on AAA titles such as Bioshock to their mobile game hits Epoch and Epoch 2, they bring all their experience and passion to bear on their latest title, Submerged. Eschewing combat and violence for storytelling, Submerged focuses on telling a story through exploration of a rich environment. […]
Tag Archives: UE4
New Desktop Marine Package Available! Whether you are assembling an underwater exploration game or need some assets to add some life to the rivers, lakes, and seas of your project; our new aquatic assets have you covered. Like all of the assets in our store, these models come with tuned wind and LOD effects that allow you […]
In case you haven’t heard, The Witcher 3: The Wild Hunt is a massive game. Spanning multiple continents, the team at CD Projekt Red managed to create a world that seethes with life and danger. Utilizing the deepest integration of SpeedTree for Games that we’ve seen, the team managed to create 200+ (a rough estimate) varieties […]
The latest iteration of Unreal Engine includes the addition of some new powerful tools for foliage with open world games in mind. Populating the landscape with trees requires more than just randomly dropping your assets on a map. It’s about crafting and controlling the world your players inhabit. Placing your foliage using UE 4.8 procedural […]
Lucy James hosts the weekly web series Reality Check on Gamespot.com and uses the series to illuminate the technology and science behind everyone’s favorite video games. After exploring some of the techniques that make open world games like The Witcher 3: The Wild Hunt possible she delved further into two of the middleware tools involved: […]
7.1.2 We’ve updated our modeler for Unreal Engine 4. This update fixes several bugs as well as bringing improvements to how the modeler handles light mapping and an additional LOD. If you are currently a subscriber, simply log-in to your account on our store to download the update. New Features 1. More LODs for UE4 […]
To celebrate the world that CD Projekt Red has created in The Witcher 3: The Wild Hunt, we are putting our UE4 and Unity 5 Asset packages on sale at our Speedstore for 55% off until Tuesday May 26th. As usual, our packages come with all the features that make SpeedTrees more than just a static […]
When building the ultimate game engine for open world RPGs, CD Projekt Red chose SpeedTree for Games to incorporate into REDengine 3. Their goal was to create a toolkit that would enable them to handle the challenges of building an expansive open world that allowed for a compelling narrative, balancing freedom with story line, complexity with […]
As Unity and UE4 are being used for more diverse applications we’ve seen an increase in the demand for our hero model trees for arch/viz renderings as well as just highly detailed scenes. We’ve taken nine of our most popular trees and put together a package of Hero models that include multiple seasons and age […]
Often times the best use of SpeedTree in VFX is the one where you aren’t quite sure if it was used at all. Sure there are dramatic cases like “Noah“, but you may have seen several tv shows and movies already this year and not even noticed the SpeedTrees. That being said, when you go […]