Mobile Grass Package (UE4)
A selection of three grasses in mobile resolution (a total of 6 individual models).
Mobile Grass Package
This is a selection of three of our grasses in mobile resolution. Each species comes with two individual models, a single patch and a cluster. This is the perfect ground cover choice for you if you’re not interested in getting the additional bushes and weeds included in the Mobile Ground Cover Package. (And this package includes Thick Grass, which isn’t in the ground cover package).
1. Backyard Grass (Pao pratensis)
This grass is a valuable pasture plant, characteristic of well-drained, fertile soil. It is also used for making lawns in parks and gardens and is common in cool moist climates like the northeastern United States.
2. Rough Grass (Pao trivialis)
This grass is commonly found in meadows and pastures throughout Britain. Also, this type of grass is perfect for the rough of a golf course.
3. Thick Grass
This grass provides a middle ground. Similar to Broad-leaved Meadow-grass (Poa chaixii), it’s not as manicured as Backyard Grass nor is it as tall and wispy as Rough Grass. Perfect for fence lines and other semi-wild areas.
What Files Are Included?
- 6 individual models in desktop resolution
- 12 unique high-resolution diffuse, normal, and specular maps
What makes SpeedTree models so special? How many features are packed into each model? Details here.
- Tuned lightmap UVs for UE4, all LODs
- Collision objects
- Tuned LOD transitions
- Tuned wind effects
- Preset ambient occlusion
- Leaf map maker SPM files
- Branch seam blending used
Want to create limitless variations of these trees or tweak them in any way? A Modeler subscription will get the job done.
Use of this product is subject to the terms of the SpeedTree Model Library Components End User License Agreement.
This product is intended for use with Unreal Engine 4 Subscription and will function properly only with that software (specifically, version 4.3 or newer). This product is not a mesh or standalone asset, and cannot be used to create or export a mesh or standalone asset. It can be modified only with the SpeedTree for UE4 Modeler.