Category Archives: Unreal Engine

Unreal 4.8 Adds New Foliage Features

The latest iteration of Unreal Engine includes the addition of some new powerful tools for foliage with open world games in mind.  Populating the landscape with trees requires more than just randomly dropping your assets on a map. It’s about crafting and controlling the world your players inhabit.  Placing your foliage using UE 4.8 procedural […]

Reality Check: The Magic of Middleware

Lucy James hosts the weekly web series Reality Check on Gamespot.com and uses the series to illuminate the technology and science behind everyone’s favorite video games.  After exploring some of the techniques that make open world games like The Witcher 3: The Wild Hunt possible she delved further into two of the middleware tools involved: […]

UE4 Subscription Modeler 7.1.2 Update

7.1.2 We’ve updated our modeler for Unreal Engine 4. This update fixes several bugs as well as bringing  improvements to how the modeler handles light mapping and an additional LOD. If you are currently a subscriber, simply log-in to your account on our store to download the update. New Features 1. More LODs for UE4 […]

SpeedTree Asset Sale

To celebrate the world that CD Projekt Red has created in The Witcher 3: The Wild Hunt, we are putting our UE4 and Unity 5 Asset packages on sale at our Speedstore for 55% off until Tuesday May 26th. As usual, our packages come with all the features that make SpeedTrees more than just a static […]

The SpeedTrees of The Witcher 3: The Wild Hunt

When building the ultimate game engine for open world RPGs, CD Projekt Red chose SpeedTree for Games to incorporate into REDengine 3.  Their goal was to create a toolkit that would enable them to handle the challenges of building an expansive open world that allowed for a compelling narrative, balancing freedom with story line, complexity with […]

New Trees Thursday – 5 New UE4 Models on Our Store

We’re always adding new Unreal Engine 4 tree models to the SpeedTree Library, allowing UE4.3 or higher users to create even more varied environments.  See our three new models on sale at 33% off – for a limited time. Sunflower package for Unreal Engine 4.3 or higher users added to our store.       […]

New Trees Thursday – 3 New UE4 Models on Our Store

We’re always adding new Unreal Engine 4 tree models to the SpeedTree Library, allowing UE4.3 or higher users to create even more varied environments.  See our three new models on sale at 33% off – for a limited time. Wheat SpeedTree package for Unreal Engine 4.3 or higher users added to our store.     […]

Unreal Engine 4.7 Makes Huge Forests Easier Than Ever

  In case you haven’t noticed, games and the tools used to make them are not getting any smaller. From upcoming games like The Witcher 3: Wild Hunt, which shows off a world size that is 20% larger than the thumb-numbing blissful world trek that was Skyrim, to Far Cry 4, which demonstrated that a linear […]

Indie Showcase-Koola and Adam Goodrich

Integration of SpeedTree into UE4 and Unity 5 has allowed thousands of developers to access the Academy Award winning tools used by AAA developers and major VFX studios and the results have been amazing.  We want to take a moment to highlight some of great work coming out of these communities and show off what […]

Collision Objects Galore! – Sample SpeedTrees Reworked

Thanks to a forum post from a vigilant Unity user we were made aware of a bit of a slip up on our part. We found that we shipped sample trees with far too many and incorrectly placed collision objects in the subscription SpeedTree Modeler. One of the models was even shifted after the collision […]