Category Archives: Unity

Video Game Awards 2015

What a year! The Game Awards 2015 helps bring this phenomenal year of gaming to a close by recognizing the great games being made by both indie and AAA studios.  Judged by an international jury of peers the ceremony in features 22 categories that cover the breadth of the industry, with categories ranging from ‘E-sport Player […]

November Bonus Content Drop

  Monthly Bonus Content November is here and we’re celebrating with a whole new batch of free SpeedTrees for our Subscribers. Each model comes in either a Hero, Desktop, or Mobile resolution. These assets will include all the variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model.  Once you’ve downloaded these […]

October Subscription Modeler Perks

Monthly Bonus Content October 1 marks the second month of our SpeedTree Subscription Bonuses and we’ve got three models that will be available for any user with an active subscription. Each model comes in either a Hero, Desktop, or Mobile resolution. These assets will include all the variations (Fall, Winter, Summer) as well as any leaf map […]

Unkilled Features SpeedTree for Mobile Gaming

Zombies and SpeedTree Madfinger Games have created some of the best selling mobile shoot-em-ups including the Dead Trigger and Shadow Gun series. Unkilled, their new zombie first person shooter, boasts some of the most robust graphics available on mobile and was built with Unity 5.  This zombie and gun-filled romp through New York takes full advantage […]

New Subscription Modeler Perks!

Our  Subscription Modeler just got better… If access to cutting edge foliage generation for $19 wasn’t enough, we’re sweetening the deal with new perks for our UE4 and Unity 5 Subscription Modelers!  Starting today (September 1st) we’ll be offering anyone with an active SpeedTree subscription to UE4 or Unity 5 15% off of all assets […]

End Of Summer Asset Sale!

SpeedTree End Of Summer Sale Summer may be winding down, but we’ve got big plans for SpeedTree this fall.  To kick things off,  we’re celebrating the imminent change of seasons with a store-wide sale on our Unreal Engine 4 and Unity 5 assets.  All our packages and models have been cut by 40% until September […]

Iestyn Lloyd Turns It Up To Eleven with SpeedTree

Iestyn Lloyd took the stage at Unite Europe 2015 to break down how he utilizes all that Unity has to offer to crank up creativity when using Unity 5. Emphasizing the treasure trove that is the Unity asset store, he explains how he uses a variety of assets (Including SpeedTree)  and post-process effects to quickly […]

Underwater SpeedTrees with New Desktop Marine Package

New Desktop Marine Package Available! Whether you are assembling an underwater exploration game or need some assets to add some life to the rivers, lakes, and seas of your project; our new aquatic assets have you covered. Like all of the assets in our store, these models come with tuned wind and LOD effects that allow you […]

SpeedTree and Shroud of The Avatar: Forsaken Virtues

Shroud of The Avatar: Forsaken Virtues is a forthcoming game from the creator of the Ultima series Richard Garriott, Starr Long, the director of Ultima Online, and Tracy Hickman, the author of Dragonlance.  Now, fair warning, there are some people in this office who cut their gaming teeth on the Ultima series starting with Ultima II. To say […]

Reality Check: The Magic of Middleware

Lucy James hosts the weekly web series Reality Check on Gamespot.com and uses the series to illuminate the technology and science behind everyone’s favorite video games.  After exploring some of the techniques that make open world games like The Witcher 3: The Wild Hunt possible she delved further into two of the middleware tools involved: […]