Assassin’s Creed: Origins

The environments of the Assassin’s Creed series have always been as integral to the mechanics and feel of the game as hidden blades, ancient conspiracies, and a questionable understanding of genetics. With its tenth installation, Ubisoft has taken the game to its roots (pun intended) creating an open world realization of Ancient Egypt, built using […]

SpeedTree Cinema 8: Available Now

SpeedTree® Cinema 8 launches today with dozens of new features that deliver dramatically more realistic trees and plants, with major reductions to modeling time and effort.  With a new, constantly expanding library of vegetation models (Including new field and forest models), SpeedTree Cinema 8 is the most advanced version we’ve ever released and is already […]

October Bonus Content for UE4 and Unity

  The first Tuesday of every month we’ve got a whole new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any […]

ILM’s Behind the Magic of Kong: Skull Island

Kong: Skull Island roared into theaters this past spring bringing an updated-yet-retro take on the famous movie monster. Besides being an action-packed genre romp, Kong featured some beautiful visual effects from Industrial Light and Magic using our Academy-award winning SpeedTree Cinema modeler. ILM’s latest Behind the Magic video is a compelling breakdown of the hazy Vietnam-tinged […]

Destiny 2 features SpeedTree tech

The sequel to Bungie and Activision’s immensely popular FPS/MMO Destiny was released globally today, allowing new and veteran players to explore new regions and worlds that were grown using SpeedTree for Games. SpeedTree and Bungie worked closely to integrate the SpeedTree Modeler and SDK into the complex pipeline required for a game that requires constant […]

September Ground Cover Bonus Content

  Summer is ending and we’ve got a whole new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map […]

August Bonus Content

  We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model. […]

July Bonus Content for Subscribers

  We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model. […]

SpeedTree 8 For Lumberyard Available Free

Update: for the latest SpeedTree 8 Modeler for Lumberyard, you must purchase a subscription. SpeedTree® 8 for Lumberyard was released today under a free license provided by Amazon to all Lumberyard developers. Used in hundreds of games and blockbuster films, SpeedTree is the award-winning procedural 3D modeling tool that makes it faster and easier for […]

May Bonus Content

We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model.  Once […]