SpeedTree® Focus of New Online Course at fxphd

We’re pleased to share that fxphd, an online training school for post-production visual effects, and motion graphics, is now offering a course on several SpeedTree v6 animation products taught by the award-winning VFX supervisor at Brainstorm Digital, Eran Dinur.  The course, PNT205: 3D Plants and Digital Environments, will guide participants working with SpeedTree and VFX software in […]

SpeedTree®: Not Just for Windows

It’s been well over a year since we released SpeedTree® Cinema and Studio for all three desktop platforms (Windows, Mac OS X, Linux). However, we still occasionally run into people with the misconception that SpeedTree is just for Windows. This is no longer the case! Game development is largely conducted on Windows, so admittedly this […]

cmiVFX SpeedTree® Tutorial: Creating Digital Forest Assets Volume 1

cmiVFX, which makes and markets detailed tutorials for visual effects artists around the world, has developed a 2-hour, 50-minute SpeedTree® tutorial for creating digital trees and forests. “The days of using turtle equations for the sole purpose of creating branches and leaves are all but a memory when you have access to IDV’s SpeedTree Modeler,” […]

SpeedTree® For Games Pipeline Introduction Video

The SpeedTree® real-time/games pipeline involves three major components: SpeedTree Modeler: This is where video game animation artists create and edit vegetation models, in real-time or cinematic resolutions. In the Games version, LODs and wind are tuned in using an animated WYSIWYG window that mirrors the run-time SDK’s behavior. SpeedTree Compiler: Takes the models saved in […]

Here Be Dragons . . . Make More Than Just Trees with SpeedTree®

Despite the name Speed “Tree” you may be surprised to see the creative ways that artists are using our toolkit do more than just make trees.  In fact, SpeedTree can be used in conjunction with other 3D tools to model and render all kinds of crazy stuff, from Kudzu animal sculptures to headless haunted creatures […]

SpeedTree® Helps Make Film History in the Philippines

Add this to the long list of historic SpeedTree firsts: SpeedTree Cinema was there for the first movie shot entirely on green screen in the Philippines. Tik Tik, The Aswang Chronicles, released on October 17, 2012, simply wouldn’t have been possible without our special effects software, according to Dave Yu, CEO of Philippines movie production […]

Modeling “Sky-Sensitive” Leaves and Phototropism with SpeedTree®

As a lead into this new feature I’d like to present a common interaction I have with people at SIGGRAPH every year . . . Random Attendee: “So what is this, an L-system?” (referring to formal Lindenmayer systems) Me: “No, SpeedTree is much closer to an art tool than it is a biology simulator.” That’s […]

SpeedTree® in 3ds Max® and V-Ray®

One of the main challenges of developing a standalone modeling app is making sure it fits in with as many modeling and rendering pipelines as it can. This is no small feat — it isn’t enough to simply export an OBJ or FBX file and say you’re done. Getting the materials correct for your particular […]