SpeedTree® Used in “Star Trek Into Darkness”

We’re as excited as every other Trekkie to watch the new Star Trek Into Darkness movie, which opened yesterday in U.S. theaters. The movie’s special effects were lead by Industrial Light & Magic, who used SpeedTree® in some shots of the film (we may have more information to share about this later). Click below to enjoy […]

How SpeedTree® Gives Tech Support the Priority It Deserves

No software is 100% bug-free, so occasionally you’re going to run into one. But invariably, it will happen right when you’re in crunch mode and absolutely need to get things done. It’s preventing you from doing something important, so of course you go looking for help. You know the routine because it happens all too […]

Tips for Modeling Peeling Bark with SpeedTree

On some trees, a standard Branch generator with displacement is not enough to accurately depict a tree’s trunk. In this post, I will show a solution which I developed in order to achieve these hard-to-obtain effects, such as the peeling bark found on river birch trees. Here are high-detail modeling tips to recreate bark peels: […]

SpeedTree® for Games Featured in Indie Zombie Survival Shooter “Survive”

SpeedTree® for Games is featured prominently in a major update of Survive, an independent downloadable game that bills itself as the first true open world zombie survival shooter.  As David Tse, CEO and Technical Director of Subsurface Games, noted . . . “SpeedTree uses a very sophisticated level of detail system so that many near […]

Architectural Projects Showcased on New SpeedTree® Gallery

Because an increasing number of architects and 3D designers are choosing to use SpeedTree® Studio and SpeedTree Architect for high-end architectural visualization projects, we have created a new image gallery to showcase some of the exceptional work being produced. Stop by our Architectural Gallery to see examples of how SpeedTree is being used to create […]

Stop by Booth #831 at GDC to Get a First Look at SpeedTree® for Games v6.3

If you’re going to be in San Francisco next week, be sure visit to the IDV team in Booth #831 at GDC 2013 (March 27-29, Moscone Convention Center), where we’ll be debuting our new version of SpeedTree for Games. Our just-released version 6.3 includes some important new features for game developers, including: New Platform Support: […]

PlayStation®4 Development Thoughts

Several games under development for the just-revealed PlayStation®4 will feature SpeedTree® for Games, and it was announced today that the game industry’s premier vegetation middleware fully supports the platform. We’re really excited about the PS4’s system architecture. We welcomed the eight symmetric x86 cores with open arms, as I suspect most developers will. The abundant […]

SpeedTree® Enhances Architectural Visualization with 200+ Trees

As more architects turn to SpeedTree® Studio/Architect for 3D visualization, we’re sharing examples of their excellent work on our new architectural gallery and recently learned about an arch viz project where SpeedTree was used for creating over 200 precisely modeled trees  . . . When Rob Meyers, the founder & 3D Experience Designer at Visual […]

SpeedTree® Enhances Oscar® Winning and Nominated Film Productions

Updated February 26, 2013 With the 2012 Oscars® now in the history books, it’s a good time to point out how SpeedTree® has played a part in several major productions recently recognized for excellence in visual effects. Check out the winning and nominated films/studios that have used SpeedTree to help create lifelike animated trees and vegetation […]

SpeedTree® Focus of New Online Course at fxphd

We’re pleased to share that fxphd, an online training school for post-production visual effects, and motion graphics, is now offering a course on several SpeedTree v6 animation products taught by the award-winning VFX supervisor at Brainstorm Digital, Eran Dinur.  The course, PNT205: 3D Plants and Digital Environments, will guide participants working with SpeedTree and VFX software in […]