Modeling “Sky-Sensitive” Leaves and Phototropism with SpeedTree®

As a lead into this new feature I’d like to present a common interaction I have with people at SIGGRAPH every year . . . Random Attendee: “So what is this, an L-system?” (referring to formal Lindenmayer systems) Me: “No, SpeedTree is much closer to an art tool than it is a biology simulator.” That’s […]

SpeedTree® in 3ds Max® and V-Ray®

One of the main challenges of developing a standalone modeling app is making sure it fits in with as many modeling and rendering pipelines as it can. This is no small feat — it isn’t enough to simply export an OBJ or FBX file and say you’re done. Getting the materials correct for your particular […]

Introducing SpeedTree® Architect: Realistic, 3D Vegetation Has Never Been Easier for Architectural Visualization

The IDV team has been working on a new edition of SpeedTree that’s targeted to the needs of architects and we’re excited to announce that “SpeedTree Architect” is now here!  It combines precise modeling and rendering of realistic trees/plants with easy workflow into many leading 3D architectural visualization applications. We’ve packaged SpeedTree Architect to be the quickest, […]

Gnomon School Selects SpeedTree® 3D Tree/Plant Tools for CG Training

We’re excited to announce a new agreement with the Gnomon School of Visual Effects, one of the world’s leading schools for CG training, to make SpeedTree a key part of Gnomon’s training curriculum before the end of the year. SpeedTree will be installed in the school’s computer labs, taught in its digital environment creation courses, […]

What Do You Get with a SpeedTree for Games License?

One of the more common questions we hear at IDV is, “What do I get with a SpeedTree for Games license?” All licensees get the same thing so it’s one of the easier questions I field.  In short, SpeedTree for Games includes the suite of components necessary to model and render trees within a wide […]

Forever Changing 3D Tree/Vegetation for Games – Hundreds of Xbox® 360 and PlayStation® 3 Titles Later

When we released the first version of SpeedTree, it was a novel concept. No middleware, which we’ve heard of, combined both artistic content and tools with a run-time that could be integrated into a game engine. Naturally, the video game development community was skeptical. When we debuted SpeedTree for Games at GDC 2003 in a […]

New 6.2 Feature – The Wind Wizard for 3D Animated Trees

Update: Here’s a new video of the Wind Wizard, this time with some manual tuning after the initial pass. Done in version 6.2.3 of the Modeler. As the main person behind SpeedTree’s wind algorithm I can say this without hurting anyone’s feelings – tuning the wind in SpeedTree can be kind of hard.  It pains me to say […]

Stop By Booth #244 At SIGGRAPH 2012 And Be Among The First To See SpeedTree v6.2

In Los Angeles this week? If so, please pay a visit to the IDV team in Booth #244 at SIGGRAPH 2012 (August 7-9, Los Angeles Convention Center).  Not only does the world’s largest computer graphics conference promise to be better than ever this year, but this will also be the first time we’ve shown our […]

SpeedTree Cinema 6.2 Builds On Success In Recent Major Films

With the release of SpeedTree Cinema/Studio 6.2 and unveiling at SIGGRAPH 2012 (Booth #244), we can’t wait to see the amazing things that film, animation and TV producers will do next with our modeling and rendering tools.  It’s truly exciting for us to see how talented animators and artists are using SpeedTree to create tree […]