On some trees, a standard Branch generator with displacement is not enough to accurately depict a tree’s trunk. In this post, I will show a solution which I developed in order to achieve these hard-to-obtain effects, such as the peeling bark found on river birch trees. Here are high-detail modeling tips to recreate bark peels: […]

SpeedTree® for Games is featured prominently in a major update of Survive, an independent downloadable game that bills itself as the first true open world zombie survival shooter.  As David Tse, CEO and Technical Director of Subsurface Games, noted . . . “SpeedTree uses a very sophisticated level of detail system so that many near […]

Because an increasing number of architects and 3D designers are choosing to use SpeedTree® Studio and SpeedTree Architect for high-end architectural visualization projects, we have created a new image gallery to showcase some of the exceptional work being produced. Stop by our Architectural Gallery to see examples of how SpeedTree is being used to create […]

If you’re going to be in San Francisco next week, be sure visit to the IDV team in Booth #831 at GDC 2013 (March 27-29, Moscone Convention Center), where we’ll be debuting our new version of SpeedTree for Games. Our just-released version 6.3 includes some important new features for game developers, including: New Platform Support: […]

Several games under development for the just-revealed PlayStation®4 will feature SpeedTree® for Games, and it was announced today that the game industry’s premier vegetation middleware fully supports the platform. We’re really excited about the PS4’s system architecture. We welcomed the eight symmetric x86 cores with open arms, as I suspect most developers will. The abundant […]

As more architects turn to SpeedTree® Studio/Architect for 3D visualization, we’re sharing examples of their excellent work on our new architectural gallery and recently learned about an arch viz project where SpeedTree was used for creating over 200 precisely modeled trees  . . . When Rob Meyers, the founder & 3D Experience Designer at Visual […]

Updated February 26, 2013 With the 2012 Oscars® now in the history books, it’s a good time to point out how SpeedTree® has played a part in several major productions recently recognized for excellence in visual effects. Check out the winning and nominated films/studios that have used SpeedTree to help create lifelike animated trees and vegetation […]

We’re pleased to share that fxphd, an online training school for post-production visual effects, and motion graphics, is now offering a course on several SpeedTree v6 animation products taught by the award-winning VFX supervisor at Brainstorm Digital, Eran Dinur.  The course, PNT205: 3D Plants and Digital Environments, will guide participants working with SpeedTree and VFX software in […]

It’s been well over a year since we released SpeedTree® Cinema and Studio for all three desktop platforms (Windows, Mac OS X, Linux). However, we still occasionally run into people with the misconception that SpeedTree is just for Windows. This is no longer the case! Game development is largely conducted on Windows, so admittedly this […]