SpeedTree Cinema v8.1.0 Released

Our first major update for SpeedTree CInema featuring a number of improvements, bug fixes, and features is now available to evaluate, purchase, and download. If you’re working on a Wacom tablet or laptop with a 4k screen, our display scale settings will help you utilize higher resolutions on smaller screens. We’ve also added support for […]

January Bonus Content for SpeedTree Subscribers

  We’ve got a whole new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map makers associated with that […]

Free Christmas Tree for SpeedTree 8

It’s Christmas time at SpeedTree! The cold is here and the holidays with it, but it’s warm and safe by the glow of our computer monitors.  Celebrate the holidays with a free tree from all of us here at SpeedTree available for SpeedTree Cinema 8 users.  Lumberyard users can download the VFX model, but should […]

SpeedTree for Lumberyard Updates and New Models

Our first major update for SpeedTree for Lumberyard is here with several important fixes for our first SpeedTree 8 for games modeler, made available for free by Amazon Lumberyard. We also have new SpeedTree 8 games models available on our store, bringing our digital forest up to 130+ models! Backwards Compatibility: With almost every piece […]

Cyber Monday Sale!

Green up your Cyber Monday with a hefty discount on digital foliage for games, vfx, and more! 35% off all SpeedTree Models 10% off all SpeedTree Modelers Sale ends at 11:59 p.m. on Tuesday, December 5 Game Trees: Unreal and Unity SpeedTree Models Lumberyard SpeedTree Models VFX Trees: SpeedTree 8 SpeedTree Models SpeedTree 7 SpeedTree […]

Assassin’s Creed: Origins

The environments of the Assassin’s Creed series have always been as integral to the mechanics and feel of the game as hidden blades, ancient conspiracies, and a questionable understanding of genetics. With its tenth installation, Ubisoft has taken the game to its roots (pun intended) creating an open world realization of Ancient Egypt, built using […]

SpeedTree Cinema 8: Available Now

SpeedTree® Cinema 8 launches today with dozens of new features that deliver dramatically more realistic trees and plants, with major reductions to modeling time and effort.  With a new, constantly expanding library of vegetation models (Including new field and forest models), SpeedTree Cinema 8 is the most advanced version we’ve ever released and is already […]

October Bonus Content for UE4 and Unity

  The first Tuesday of every month we’ve got a whole new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any […]

ILM’s Behind the Magic of Kong: Skull Island

Kong: Skull Island roared into theaters this past spring bringing an updated-yet-retro take on the famous movie monster. Besides being an action-packed genre romp, Kong featured some beautiful visual effects from Industrial Light and Magic using our Academy-award winning SpeedTree Cinema modeler. ILM’s latest Behind the Magic video is a compelling breakdown of the hazy Vietnam-tinged […]

Destiny 2 features SpeedTree tech

The sequel to Bungie and Activision’s immensely popular FPS/MMO Destiny was released globally today, allowing new and veteran players to explore new regions and worlds that were grown using SpeedTree for Games. SpeedTree and Bungie worked closely to integrate the SpeedTree Modeler and SDK into the complex pipeline required for a game that requires constant […]