Least Used/Understood Modeling Features As we have added features and capabilities to the SpeedTree Modeler through the years, an increasing number of customers have asked for help in getting the most out of our software. Some users want to create that one perfect tree from concept art. Others want to reduce polys, make initial tree […]
Author Archives: Sonia Piasecki
With the release of SpeedTree® Cinema and SpeedTree Studio v7, modeling and rendering of detailed, organic and dynamic foliage becomes even more powerful. One of the most anticipated new capabilities of version 7 will be subdivision surface modeling, allowing the artist to easily create procedurally generated subdivision surface models that are ideal for “hero tree” pipelines […]
On some trees, a standard Branch generator with displacement is not enough to accurately depict a tree’s trunk. In this post, I will show a solution which I developed in order to achieve these hard-to-obtain effects, such as the peeling bark found on river birch trees. Here are high-detail modeling tips to recreate bark peels: […]
We know it can sometimes be difficult to model really high detail trees. There are many factors to consider, and it is more than just creating an impressive high triangle count model. In order to stay within bounds of having a reasonably modeled tree, I have come to learn and heavily depend on a few […]