Author Archives: Danny Oakes
SpeedTree 8 for Unity is now available as a subscription, indie, and full games license, bringing PBR goodness and advanced features to Unity 2018.3. By default, SpeedTree will export with a material set up for the Standard pipeline, but still faces some challenges for those who want to use the beta High Definition Render Pipeline […]
2019 IS GOING TO BE A BUSY YEAR…. The release of SpeedTree 8 marked the biggest step forward for our procedural modeling toolset in the past 8 years, completely reevaluating our geometry and material workflow to meet the increased demands of modern game, movie, and industrial rendering. These changes are important not just because they […]
Cinema SUMMER SALE Save up to 20% on the Academy and Emmy Award-winning SpeedTree Cinema 8 Modeler and $250 on the SpeedTree Library Access! Create procedural vegetation and export to any DCC in FBX, Alembic, or OBJ format with animated wind and growth to create complex environments in no time. SpeedTree Library Access includes unlimited […]
Congratulations, @MarvelStudios and @Avengers: #InfinityWar. pic.twitter.com/PnHfaouOlP — Star Wars (@starwars) May 1, 2018 Avengers: Infinity War has smashed through the opening weekend records like the Hulk smashing, well, everything. Meaning 9 of the top 10 U.S. opening weekend blockbusters feature visual effects created with the help of SpeedTree. The opening weekend box office records have […]
The ability to capture complex root structures or gnarly chunks of trees from a forest is one of the most exciting developments in visual effects and game production over the past few years. With photorealistic visuals appearing in AAA games as well as indie titles, the technology has changed what we thought was possible. When […]