Author Archives: Danny Oakes

The State of the SpeedTree/Unity HDRP Pipeline

SpeedTree 8 for Unity is now available as a subscription, indie, and full games license, bringing PBR goodness and advanced features to Unity 2018.3.  By default, SpeedTree will export with a material set up for the Standard pipeline, but still faces some challenges for those who want to use the beta High Definition Render Pipeline […]

SpeedTree 8 for Unity Available Now!

SpeedTree 8 for Unity is here, available as a free upgrade for all current SpeedTree Unity subscribers! Compatible with Unity 2018.3 and later, SpeedTree 8 brings PBR materials, new tools, more natural geometry, export-only mode, plus a whole new library of trees. Important Notes: HDRP/LWRP Support: The new SpeedTree Unity shader is currently only compatible […]

9 of Top 10 Blockbusters Feature SpeedTree

Congratulations, @MarvelStudios and @Avengers: #InfinityWar. pic.twitter.com/PnHfaouOlP — Star Wars (@starwars) May 1, 2018 Avengers: Infinity War has smashed through the opening weekend records like the Hulk smashing, well, everything. Meaning 9 of the top 10 U.S. opening weekend blockbusters feature visual effects created with the help of SpeedTree. The opening weekend box office records have […]