Author Archives: Danny Oakes

The State of the SpeedTree/Unity HDRP Pipeline

SpeedTree 8 for Unity is now available as a subscription, indie, and full games license, bringing PBR goodness and advanced features to Unity 2018.3.  By default, SpeedTree will export with a material set up for the Standard pipeline, but still faces some challenges for those who want to use the beta High Definition Render Pipeline […]

9 of Top 10 Blockbusters Feature SpeedTree

Congratulations, @MarvelStudios and @Avengers: #InfinityWar. pic.twitter.com/PnHfaouOlP — Star Wars (@starwars) May 1, 2018 Avengers: Infinity War has smashed through the opening weekend records like the Hulk smashing, well, everything. Meaning 9 of the top 10 U.S. opening weekend blockbusters feature visual effects created with the help of SpeedTree. The opening weekend box office records have […]

SpeedTree and Photogrammetry

The ability to capture complex root structures or gnarly chunks of trees from a forest is one of the most exciting developments in visual effects and game production over the past few years. With photorealistic visuals appearing in AAA games as well as indie titles, the technology has changed what we thought was possible. When […]