Author Archives: Greg Croft

6 Ways SpeedTree® “Speeds” the Creation Process

1. Procedural Generation:  One of the best-recognized features of SpeedTree Modeler is its ability to create foliage assets using algorithmic, procedural generation. This one feature saves artists countless hours of modeling time since they don’t have to worry about the small stuff, like where individual leaves go on the tree. 2. Instant Modeler Feedback: The […]

Advantages of Tighter SpeedTree® for Games Integration with Unreal Engine 4

The tighter integration of SpeedTree® for Games into Unreal Engine 4 by Epic Games takes a new approach resulting in more options and a better all-around structure for moving forward. With the improved Unreal Engine 4 integration, SpeedTree tools are built right into the regular static mesh object that comprises the bulk of every scene […]

How SpeedTree® Gives Tech Support the Priority It Deserves

No software is 100% bug-free, so occasionally you’re going to run into one. But invariably, it will happen right when you’re in crunch mode and absolutely need to get things done. It’s preventing you from doing something important, so of course you go looking for help. You know the routine because it happens all too […]

SpeedTree®: Not Just for Windows

It’s been well over a year since we released SpeedTree® Cinema and Studio for all three desktop platforms (Windows, Mac OS X, Linux). However, we still occasionally run into people with the misconception that SpeedTree is just for Windows. This is no longer the case! Game development is largely conducted on Windows, so admittedly this […]