The Witcher 3: Wild Hunt is one of the deepest integrations of SpeedTree for Games that we’ve seen. CD Projekt Red utilized all aspects of our SDK as well as our modeling software to develop an incredible biodiversity that spans from marshlands to highlands to murky aquatic biomes.  With the release of the final (maybe) chapter in the Witcher series, players can now explore a completely new region filled with even more exotic vegetation made in SpeedTree.

While the first expansion Hearts of Stone took place in No Man’s Land, this new installment is not only twice as long but takes place in the new (and quite large) kingdom of Toussiant.  A decidedly more peaceful landscape than the battlefields of Velen or the treacherous highlands of Skellig, Toussiant takes the variety of foliage in The Witcher 3 to the next level. Untouched by the war, the Mediterranean landscape is a bright and cheerful wine country populated by fantastical plants not found on the mainland.

Flowers, giant mushrooms, and lush ferns clash with the grisly monsters stalking the cheerful courtesans of Toussiant during the 30+ hours of gameplay.  So as you track down monsters or purchase a house, take a moment to admire the great work done by the artists at CD Projekt Red.  They’ve truly created one of the most stunning and cohesive game worlds that we’ve had the pleasure of exploring.

The Witcher 3: Blood and Wine is available now for PC, PS4, and Xbox One.

 

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