Tag Archives: UnrealEngine

UE4 ArchViz Cited for Exceptional SpeedTree® Foliage & Lighting

It seems game developers are not the only users excited about Epic’s Unreal Engine 4 with SpeedTree integration.  As cited by Architectural Visualization blogger Ronen Bekerman in a recent post, the popular engine has been used to create a “drop dead gorgeous” ArchViz test by Koola.  Several videos and images were also posted on Koola’s […]

Five New UE4 Trees On Sale

Sadly, our all-trees grand opening sale has ended, but we’ve added five new tree models that are all currently 33% off! They are: Red Maple Rough Grass Snake Weed SpeedWeed™ Colorado Blue Spruce Also, we’ve added a new category just for trees that are currently on sale. What makes SpeedTree models so special? How many […]

Update Available for UE4 Subscribers as of July 22, 2014

SpeedTree for UE4 Subscription v7.0.7, released July 22, 2014, includes our first version for Mac OSX. The new release also improves lightmap UV generation in the Modeler, permitting you to tune for a small texture and see the results immediately on a larger texture without disrupting the layout.  This technique allows you to tune for very […]

UE4 Tree Store Open!

The official Unreal Engine 4.3 release is out! We’re proud to finally introduce our small library of tree models just for UE 4.3 users. It’s small because we’ve packed a lot into each species — drop-in UE 4.3 ready, very efficient lightmap-ready UVs, tuned LOD & wind, multiple resolutions, and much more. List price for […]

SpeedTree® Now Available for UE4.3 Subscription

With the release of Unreal Engine 4.3 from Epic Games, we are thrilled that the SpeedTree® run-time is now integrated into this new version so that any UE4 subscriber can add dynamic, animated models from our new SpeedTree for UE4 Subscription Tree Model Library. For a $19 a month subscription (this is a separate charge […]

To SpeedTree® Modeler for UE4 Subscription Preview Users

Just as a reminder to those who already have the preview release, the models won’t work in UE4 unless you have Unreal Engine version 4.3. Also, when the SpeedTree® Modeler application is out of preview, you’ll be able to purchase UE4-specific models. Please do not purchase the “v7” or “v6” tree models we currently have […]

Clarification of SpeedTree® for UE4 Subscription Offering

Hey guys! We’re back home after the big Unreal Engine / SpeedTree® Twitch broadcast (watch archived broadcast video below). We had a blast! Big thanks to Epic and Dana for having us out. UE4 SpeedTree Twitch Broadcast (6/19/14) from Epic Games [embedplusvideo height=”315″ width=”560″ editlink=”http://bit.ly/1npQUX1″ standard=”http://www.youtube.com/v/M0RrdZmYoNM?fs=1&start=695″ vars=”ytid=M0RrdZmYoNM&width=560&height=315&start=695&stop=&rs=w&hd=0&autoplay=0&react=0&chapters=&notes=” id=”ep6479″ /] We’ve received a lot of questions […]

SpeedTree® at E3 2014

Following the E3 2014 game trailer releases? Notice some nice vegetation? Chances are, you’re looking at SpeedTree®! Here are a few of the games we can talk about now, with links to their E3 trailers: Destiny Dragon Age Inquisition The Witcher 3 Tom Clancy’s The Division Are there others? Yes, lots! Can we reveal them […]

Simplify: An Overlooked Modeler Feature

There’s tons of ways to reduce triangle counts in the SpeedTree Modeler, but a big one that’s often overlooked is the Simplify tool. Simply put, Simplify reduces the number of polygons in your model by replacing complex geometry with images mapped to simple meshes. This means that you can start with a high-detail tree (2-300K […]