Tag Archives: Unity

Unity® 5, now released in beta and available for preorder, includes the first run-time integration with SpeedTree®, meaning the game industry’s premier vegetation may now be used directly with Unity Technologies’ popular engine.

Unity 5 users who want to add dynamic, animated SpeedTree tree and plant models to their projects may download four free sample models and purchase many others from UnityTrees.com. The growing library of trees and plant models include seamless LOD transitions, seasonal variations, a full range of wind and other effects, and multiple resolutions. Watch the video below to see what makes our tree models special.

Unity 5 users who want to create and edit tree models may subscribe to the award-winning AAA SpeedTree Modeler for $19 USD per month. No royalties, per-title or per-platform fees apply. The SpeedTree Modeler license renews automatically, unless cancelled prior to the renewal date, and all models created and edited with the SpeedTree Modeler will continue to operate in Unity after the Modeler subscription expires.

Unity 5, now in beta for preorder customers, can be purchased from Unity Technologies’ website at Store.Unity3d.com. SpeedTree for Unity 5 features include:

  • Full Unity 5 Integration: Fully-integrated SpeedTree run-time, meaning fast, efficient rendering of one hero tree, a whole forest, or anything in between
  • Wind Effects: Scalable and tunable real-time wind effects, for the same beautiful, natural motion SpeedTree brings to feature films
  • Seamless LOD Transitions: Dynamically and automatically generates smooth, tunable LOD transitions that are built into vegetation models
  • Multi-Platform Unity 5 Support: Works on any platform that Unity 5 will support
  • Foliage Terrain Painting: Works with Unity terrain and foliage painting, including full wind support and per-instance color variation
  • Perpetual Updates: Provides the latest SpeedTree version and features, as long as the subscription is active

To get started today, visit UnityTrees.com. If you would like to get the latest information and updates about SpeedTree for Unity 5, just email us at [email protected].

In this 90-second video, we use the SpeedTree Modeler to create a tree from scratch, using concept art imported and placed directly in the scene.

Textures and auxiliary scene meshes are pulled from our library, but everything else is created on-the-fly.

All features shown, except seasonal change, are available in most versions of the SpeedTree Modeler, including the $19/month Unity 5 and UE4 subscription Modelers.

Time-lapse speeds vary from 2x to 10x throughout. Some sequences are shown out of order.



When we announced SpeedTree® support for Unity 5 at GDC, there were three major points we wanted to make:

  • The SpeedTree run-time will be free to all Unity 5 customers, free and pro. This means that Unity will load and render SpeedTree files right out of the box, complete with smooth LOD and our wind algorithm.
  • AAA SpeedTree models will be available on the Unity Asset Store when Unity 5 launches.
  • Unity 5 users may purchase a license of SpeedTree Modeler for Unity 5 at $495/seat for creating their own trees or editing those they purchase from the asset store.

In what we hope is welcome news, when Unity 5 ships, instead of $495/seat, we will offer the SpeedTree Modeler application as a subscription at $19/month. These subscriptions will be tied to a user, not a machine, essentially acting as a floating license.

We’ll be sharing a lot more as we get closer to the release of Unity 5.  If have you have any questions or suggestions, or would like to be contacted with the latest updates about SpeedTree for Unity, contact us at [email protected]

We will also be at Unite in Seattle this year. Please stop by our booth to see the latest!

EDIT: Clarified our new Modeler pricing.

We’re still putting together the official marketing material for the Unity 5 launch (web pages, tutorial videos, etc.) but I thought I’d share some of the details we revealed at GDC with those of you that are curious. First of all, here’s a link to my GDC presentation in the Unity theater. It’s a little light without the live demo but here it is nonetheless.

SpeedTree for Unity 5 Presentation
SpeedTree for Unity 5 Presentation

And here are answers to some of the common questions we’ve been getting so far:

1) What does it mean that SpeedTree is in Unity 5?

SpeedTree is built into Unity 5 — it is not a plug-in. SpeedTree models will load in any version of Unity 5 and render with wind, smooth LOD transitions (all the way to a 360 degree normal-mapped billboard), ambient occlusion, and branch intersection blending (hiding the texture and lighting seams at branch joints).

2) How much will it cost?

SpeedTree functionality is built into Unity 5 and works out of the box in both the free and pro versions. You can get SpeedTree models either by purchasing them from the Unity Asset Store or creating/editing your own with Unity version of the SpeedTree Modeler. We are finalizing our plans for pricing this application and will be making an announcement in advance of the Unity 5 release.*

3) How does it work?

The first step is to put a SpeedTree model anywhere in the ‘Assets’ folder of your project. Unity will recognize the new file and perform the import process automatically. The import process will create materials, assign textures, generate the LODs (including the billboard), and assign SpeedTree effects according to the settings in the Modeler (wind complexity, ambient occlusion, LOD transitions, branch intersection blending, etc.).

Once the model has been imported you can place it in the scene manually (just like any other object) or paint it on terrains.

4) Do SpeedTree models only work on terrains?

No, you can place them manually and manipulate them with the standard translate, rotate, and scale tools. You can paint them on terrains as well.

5) How fully featured is the Unity version of the SpeedTree Modeler compared to the other SpeedTree products?

The Unity version of the Modeler has all of the modeling features used in our AAA games product and our high end visual effects products except those features that require mesh sequences on export. That leaves out animated growth and season changes (these two are exclusive to film anyway) but includes all of our procedural modeling, hand editing, hand drawing, LOD generation, wind animation, subdivision surface modeling, mesh crawling, and everything else about our modeling process. The main restriction is that models can be exported only to Unity.

6) Can I use my own textures and meshes in the models?

Yes, either in the Modeler or in Unity you are in complete control of the texture maps and normal maps. You can also use custom meshes (imported as .obj files) for leaf, branch, and frond geometry. Custom meshes can also be used as props to grow branches and vines around, over, and through.

7) Can I sell models I make with your tool?

Yes, you will be able to sell models you make on the Unity Asset store. The details are still being worked out but it is our intent to allow enterprising modelers to offset the cost of the tool by selling their creations.

For more information or access to the beta version please email us at [email protected]

* Pricing reference edited on 7/10/14

As announced on Tuesday, SpeedTree® is coming to Unity 5. Immediately, questions arose about the level and quality of the integration and how the business model will work.

Out of the box, Unity 5 and Unity 5 Pro will load and render SpeedTree models on most Unity-supported platforms, including mobile. The rendering code path includes all of the things that make SpeedTree assets more than a mesh: smooth LOD, scalable wind effects, branch seam blending, ambient occlusion, 360-degree normal-mapped billboards in the distance and more. This will be available to all Unity 5 users at no charge.

To feed the SpeedTree rendering system, SpeedTree models will be made available on the Unity Asset Store. These will be from our standard model library — the same one used by AAA-title developers.

For the ultimate SpeedTree experience, users can opt for a SpeedTree Modeler license, made specifically for Unity 5. This is a feature-rich version of the SpeedTree modeling/editor application that’s been used to create vegetation for games like Destiny, The Witcher 3, and The Division, as well as feature films like Avatar, Iron Man 3, and Star Trek Into Darkness.

SpeedTree for Unity Modeler licenses will be sold for Windows and Mac via the SpeedTree store. Finally, if you want to sell your creations on the asset store, the license supports that as well.

If you’d like to join our Unity mailing list for future details as they become available, please email us at [email protected].

Screenshot of SpeedTree in Unity 5 Alpha
Screenshot of SpeedTree in Unity 5 Alpha