Tag Archives: Unity

New Subscription Modeler Perks!

Our  Subscription Modeler just got better… If access to cutting edge foliage generation for $19 wasn’t enough, we’re sweetening the deal with new perks for our UE4 and Unity 5 Subscription Modelers!  Starting today (September 1st) we’ll be offering anyone with an active SpeedTree subscription to UE4 or Unity 5 15% off of all assets […]

End Of Summer Asset Sale!

SpeedTree End Of Summer Sale Summer may be winding down, but we’ve got big plans for SpeedTree this fall.  To kick things off,  we’re celebrating the imminent change of seasons with a store-wide sale on our Unreal Engine 4 and Unity 5 assets.  All our packages and models have been cut by 40% until September […]

Iestyn Lloyd Turns It Up To Eleven with SpeedTree

Iestyn Lloyd took the stage at Unite Europe 2015 to break down how he utilizes all that Unity has to offer to crank up creativity when using Unity 5. Emphasizing the treasure trove that is the Unity asset store, he explains how he uses a variety of assets (Including SpeedTree)  and post-process effects to quickly […]

Underwater SpeedTrees with New Desktop Marine Package

New Desktop Marine Package Available! Whether you are assembling an underwater exploration game or need some assets to add some life to the rivers, lakes, and seas of your project; our new aquatic assets have you covered. Like all of the assets in our store, these models come with tuned wind and LOD effects that allow you […]

200+ Varieties of Plant-life in The Witcher 3: The Wild Hunt

In case you haven’t heard, The Witcher 3: The Wild Hunt is a massive game.  Spanning multiple continents, the team at CD Projekt Red managed to create a world that  seethes with life and danger.  Utilizing the deepest integration of SpeedTree for Games that we’ve seen, the team managed to create 200+ (a rough estimate) varieties […]

SpeedTree and Shroud of The Avatar: Forsaken Virtues

Shroud of The Avatar: Forsaken Virtues is a forthcoming game from the creator of the Ultima series Richard Garriott, Starr Long, the director of Ultima Online, and Tracy Hickman, the author of Dragonlance.  Now, fair warning, there are some people in this office who cut their gaming teeth on the Ultima series starting with Ultima II. To say […]

Reality Check: The Magic of Middleware

Lucy James hosts the weekly web series Reality Check on Gamespot.com and uses the series to illuminate the technology and science behind everyone’s favorite video games.  After exploring some of the techniques that make open world games like The Witcher 3: The Wild Hunt possible she delved further into two of the middleware tools involved: […]

SpeedTree Asset Sale

To celebrate the world that CD Projekt Red has created in The Witcher 3: The Wild Hunt, we are putting our UE4 and Unity 5 Asset packages on sale at our Speedstore for 55% off until Tuesday May 26th. As usual, our packages come with all the features that make SpeedTrees more than just a static […]

The SpeedTrees of The Witcher 3: The Wild Hunt

When building the ultimate game engine for open world RPGs, CD Projekt Red chose SpeedTree for Games to incorporate into REDengine 3.  Their goal was to create a toolkit that would enable them to handle the challenges of building an expansive open world that allowed for a compelling narrative, balancing freedom with story line, complexity with […]