SpeedTree Architect combines precise modeling and rendering of realistic trees/plants with a seamless workflow to 3D visualization applications.
(SpeedTree Architect is not for use in game or real-time project development. Please see SpeedTree for Games to evaluate our games middleware or real-time version. Contact sales for more information.)
- SpeedTree Architect Modeler application (see below for features)
- Edit trees bought from the SpeedTree Model Store
- Access to the SpeedTree Forum for community support
SpeedTree Architect Modeler Features:
- Export integration with industry-leading 3D visualization platforms such as 3ds Max®, Maya® and Rhino, along with seamless rendering – including normals and UVs – in V-Ray® and mental ray®
- Procedural modeling
- User controlled UV mapping, textures, and polygonal control
- Import of and growth around custom mesh assets
- Export meshes in a variety of formats including FBX and OBJ
- FBX processor scripts for multiple 3D packages
Upgrades are available to version 7 software from previous SpeedTree versions. Contact sales for upgrade details and pricing information.